Fleet Carriers
Buying and owning a Drake-Class Fleet Carrier: the 5 billion cost and weekly upkeep, specs and landing pads, the full service roster and which ones the owner gets free, Tritium fuel economics, jumping and lockdown rules, cargo and market mechanics, when a carrier is worth it, expedition and decommissioning checklists, and the gotchas of carrier ownership.
Mostly evergreen. Service costs are stable. Tritium prices are volatile ⚠️.
Summary
- 5 billion credits to buy. Save about 7 billion so you can afford services, cargo, and a bank buffer.
- Weekly upkeep runs 5M with nothing installed, up to about 30M fully loaded.
- 500 ly per jump, always. The range never changes.
- 25,000 tons of cargo. 16 landing pads. One carrier per commander.
- Tritium is the fuel. The depot holds 1,000 tons. An empty carrier burns about 68 tons per 500 ly jump.
- A carrier does not make money. It makes everything else faster.
- Debt over 250M credits gets your carrier scrapped.
Buying One
5,000,000,000 credits
About 7 billion. Covers the carrier, services, rebuys, and starting cargo.
Fleet Carrier Vendor, in the Contacts tab at certain starports
One per commander
Vendor Stations
| Station | System |
|---|---|
| Kepler Gateway | Kruger 60 |
| Kuo Terminal | Skeggiko O |
| Garan Hub | Panoi |
| Macdonald Settlement | Alcor |
| Jacobi Platform | Lan Tzak |
| Shifnalport | Diso |
| Jolliet Enterprises | Namnetes |
| Jackson Ring | CD-47 990 |
| Laplace Ring | Balante |
| Enoch Port | Agartha |
| Macgregor Orbital | Kakmbutan |
| Clark Port | Ehlanda |
| Jaques Station | Colonia |
The Carrier Itself
| Spec | Value |
|---|---|
| Jump range | 500 ly, fixed. Cannot be increased. |
| Landing pads | 16 total: 8 large, 4 medium, 4 small |
| Cargo | 25,000 tons |
| Tritium depot | 1,000 tons |
| Same system jumps | Flat 5 tons of Tritium to move between bodies |
| Docking | The owner sets permissions, including whether Notorious players can dock |
Cosmetic Variants
- Fortune, Nautilus, and Victory classes change only the look, the class name, and the klaxon sound. Performance is identical.
Services
Install or uninstall only in a Fleet Carrier Administration system. Find them on Inara.
| Service | What It Does | Notes |
|---|---|---|
| Refuel Station | Others can refuel | The owner does not need this to refuel. |
| Repair Crews | Others can repair | Same. Owner is covered. |
| Armoury | Ammo and limpets for others | Same |
| Shipyard | Others store and buy ships | The owner can store ships without it. Federal and Imperial rank ships are never sold on carriers. |
| Outfitting | Others store, buy, and fit modules | The owner can store and refit without it. Guardian and pre-engineered modules are never sold on carriers. |
| Commodity Market | Buy and sell orders | The core of carrier trading |
| Redemption Office | Bounties and combat bonds | 25% service fee |
| Secure Warehouse | Stolen goods | 25% service fee |
| Universal Cartographics | Sell exploration data | 25% service fee |
| Concourse Bar | Buy and sell Odyssey materials | Odyssey |
| Vista Genomics | Sell exobiology data | Odyssey. Huge for deep space exobio (Module 11). |
| Pioneer Supplies | Buy, sell, and upgrade suits and weapons | Odyssey |
Key insight: as the owner, you already get refuel, repair, rearm, ship storage, and module storage for free. Those services exist for other people. If you fly alone, skip them and save millions a week.
The Money Math
| Cost | Amount |
|---|---|
| Purchase | 5 billion |
| Base weekly upkeep | 5 million with nothing installed |
| Fully loaded weekly upkeep | About 30 million |
| Per jump | 100,000 credits in wear |
| Decommission refund | 5 billion, minus a 150 million fee |
Real Player Numbers
| Setup | Weekly Upkeep |
|---|---|
| Minimal (explorer: Cartographics and Vista Genomics) | About 8 million |
| Moderate | 11 to 21 million |
| Full service hub | 25 to 30 million |
Suspending a service costs about half its active upkeep. Turn off what you are not using. Bank buffer: keep several months of upkeep in the carrier bank. Debt over 250 million gets the carrier automatically decommissioned.
Tritium
| Fact | Detail |
|---|---|
| Depot capacity | 1,000 tons |
| Empty carrier, 500 ly jump | About 68 tons |
| Loaded carrier | More. Consumption scales with cargo weight and installed services. Community rule of thumb is around 100 tons for a working carrier. |
| Same system hop | Flat 5 tons |
| Where to buy | Refinery economy markets |
| Where to mine | Icy rings (Module 10) |
| Price | Swings from about 10,000 to over 200,000 credits per ton ⚠️ |
| Transfer rule | Tritium only reaches the depot from a ship. Someone must be docked to refuel the carrier. |
| Storage note | Tritium in the depot does not use cargo space. Tritium in cargo does. |
Warning: you can jump your carrier somewhere it cannot leave without help. Always plot your return trip before you go.
Jumping
- 1Open Fleet Carrier Management, Navigation tab. You can do this remotely.
- 2Click Open Galaxy Map, find your target, and press Set Carrier Destination.
- 3To pick a specific body, open the system map from the galaxy map first. You need system data for that.
- 4A timer starts. It is never shorter than 15:06 and gets longer with server traffic.
- 5You can cancel above 10 minutes.
- 6At 3:20, lockdown starts. All services suspend, ships get pulled into hangars, on-foot passengers get seated. Nothing can land or launch.
- 7After arrival there is a cooldown before the next jump.
What Does Not Use Cargo Space
- Your own ships in the shipyard
- Your own modules in outfitting
- Tritium in the fuel depot
- Odyssey materials on the carrier
What Does
- Installed services
- Ship and module stock packs you buy to sell
- Everything else
Market Rules
- Set buy and sell orders in Carrier Management, Commodity Trading, Manage Market.
- Buy orders cannot exceed 2 billion credits at once. Lower the price or renew later.
- Sell orders stay open after stock runs out, invisibly. To close one properly, set a buy order for 1 unit, then untick the commodity.
- Transferring is easiest from your ship's Inventory panel. "Transfer all from carrier" only works if your ship can hold everything.
When a Carrier Is Worth It
Buy one when it makes something you already do faster. Not before.
| Activity | How It Helps |
|---|---|
| Deep space exploration and exobiology | Sell data without flying home. Repair and rearm in the black. Bring small ships that could never make the trip. |
| Mining | Park at the hotspot. Dump ore, keep mining. No long haul to a station. |
| Colonisation | The single biggest multiplier. Strip to Refuel, Repair, and Rearm only and you free about 24,070 tons (Module 13). |
| Trading | One full carrier load can be worth around a billion credits |
| Squadron support | Your friends get a mobile base with real services |
A carrier does not earn money on its own. Its value is saved time.
Expedition Checklist
- 1Pick your services. Refuel and Repair are essential. Armoury for heat sinks and limpets. Cartographics, Vista Genomics, and Redemption Office so you can cash in without flying home. Shipyard and Outfitting only if others are coming.
- 2Plot the route with Spansh, including the return trip.
- 3Load Tritium in the bubble. Enough for out, back, and extras.
- 4Emergency backup: STAR Carriers sell Tritium in deep space at high prices.
- 5Do not plan to mine Tritium. It is a last resort.
- 6First expedition? Try about 5,000 ly first. Carriers move slowly, and this style of play is not for everyone.
Decommissioning
You get 5 billion back, minus a 150 million fee, plus whatever is in the carrier bank.
- Before you do it:
- Go to a Fleet Carrier Administration system.
- Sell all module and ship stock. You do not get credits back otherwise.
- Uninstall every service. Same reason.
- Sell or move all commodities. They are supposed to auto-sell at galactic average, but that behavior is unreliable.
- Tritium in the depot is lost.
- Decommission in an empty system so you do not block parking.
- Stored ships and modules can be transferred to any station with a shipyard or outfitting for free. You can cancel while the decommission is still pending, usually until the next weekly maintenance.
Gotchas
- Debt over 250 million means automatic decommissioning.
- Owner services are free. Do not pay weekly for refuel and repair if you fly alone.
- Tritium can only be loaded from a docked ship.
- Range is always 500 ly. Nothing increases it.
- One jump at a time.
- Redemption, Secure Warehouse, and Cartographics all take a 25% cut.
- You can strand your carrier. Plan the return trip.
- Power Security Force NPCs are aggressive at carriers if you are in Powerplay (Module 12).
Tools
| Tool | Where | Use |
|---|---|---|
| PTN Carrier Calculator | pilotstradenetwork.com/tools/carrier-calculator | Purchase and upkeep math |
| Spansh Fleet Carrier Router | spansh.co.uk/fleet-carrier | Plots multi-jump carrier routes with Tritium needs |
| Inara | inara.cz | Find Administration systems, Tritium markets, carrier buy orders |
| STAR Carriers map | edastro.com/galmap | Deep space emergency Tritium |
Needs Checking ⚠️
| Item | Why | Where to Check |
|---|---|---|
| Per service upkeep costs | Third party calculators disagree. Some list Shipyard at 5M, others at 10M. | In game Carrier Management |
| Tritium per jump | Sources range from 68 tons (empty) to about 100 (loaded). Depends on cargo and services. | PTN calculator, test in game |
| Tritium prices | Swing wildly | Inara |
| Service install costs | One source lists 40M for Refuel and 50M for Repair Crews. Not fully verified. | In game |
Sources
| Source | Used For |
|---|---|
| Pilots Trade Network: Fleet Carrier Owner's Guide (June 2026) | Vendor list, service list and fees, jump timers, cargo rules, market rules, decommissioning, expedition checklist |
| Elite Dangerous Wiki (Fandom): Drake-Class Carrier, Fleet Carriers Update | Specs, pads, 5M to 30M upkeep, 250M debt rule, 68 tons per empty jump, same system jump cost |
| Grokipedia: Drake-class fleet carrier | Cosmetic variants, service install costs and cargo footprints |
| Steam discussions (2021 to 2026) | Real world upkeep numbers, 7.5B total cost example, trading value |
| Fleet carrier calculators (various) | Weekly cost scenarios, Tritium price range |