Careerspowerplay-2

Powerplay 2.0

How Powerplay 2.0 works, the merit modifiers and system states, the six merit loops (Platinum mining, tourist settlement data theft, assignments, megaship scanning, combat, and everything else), the 12 Powers and their perks, ranks and rewards, Stronghold Carriers, and the gotchas.

Verified: September 10, 2026Game: 4.4.x (Rhino SRV update)

Rules are evergreen. **Merit modifiers change with patches ⚠️.** Frontier has rebalanced them at least three times since launch.

01

Summary

  • Pledge to 1 of 12 Powers. Earn merits. Rank up. Get perks, modules, and care packages.
  • Merits never decay. Leaving your Power resets them to zero and strips every perk.
  • Every Power unlocks all 12 modules by rank 97. Only the order differs. Prismatic Shields, Pacifier Frag-Cannon, and the rest are in Module 4.
  • Fastest merits: Platinum laser mining. Real player logs show about 20,000 to 25,000 merits per hour.
  • Close second: stealing Power data from Anarchy tourist settlements. 20,000 to 60,000 per hour, depending on your skill.
  • Ethos bonus is +50% for activities your Power favors.
  • The only real downside: every other Power treats you as an enemy. In Solo or a Private Group, that barely matters.
02

How It Works

**Pledge**

Right panel, Powerplay tab, pick a Power, press Pledge Allegiance

**Cycle**

One week. Ticks Thursday at server maintenance.

**Merits**

Your personal score. Never decays. Determines rank.

**Control Points (CP)**

The system's score. Decides whether a system rises or falls.

**Rank**

1 to 100+. Each rank gives one benefit.

**Assignments**

Optional weekly Powerplay missions. 5 at first, up to 10 as you rank. Each pays 1,800 to 5,600 merits. You must finish your first 5 to reach rank 1.

**Salary**

Weekly credits, scaled against other players in your Power. You need at least 1 merit that cycle. Claim it at any Power Contact.

03

Merits to Control Points

Activity TypeMerits per CP
Reinforcement2.6 to 1
Undermining and Acquisition4.2 to 1

So reinforcement gives your Power more CP per merit. Undermining gives you more merits per hour.

04

System States

StateCategoryWhat You Do There
UnoccupiedAcquisitionNobody controls it. Up for grabs.
ExpansionAcquisitionA Power is moving in
ContestedAcquisitionTwo or more Powers fighting. Richest activity.
ExploitedReinforcementLowest level of control
FortifiedReinforcementStrong control. 20 ly control range.
StrongholdReinforcementHighest control. 30 ly range. A Stronghold Carrier may appear.

Cap: a system can only move one level per cycle. Exploited cannot jump straight to Stronghold.

05

Merit Modifiers ⚠️

These have changed three times. Current values as of the July 3, 2025 rebalance.

ModifierValueNotes
Reinforcement-20% to +30%, slidingThe more enemies undermine that system, the better your bonus
Undermining+15% flat
Acquisition (unoccupied)0%
Ethos bonus+50%For activities your Power favors. Shown in the Galaxy Map Powerplay view.
System Strength Penalty (SSP)Scales with populationUndermining only
Beyond Frontline Penalty (BFP)Scales with distance from your Power's systemsUndermining only. Harsher than SSP.

Penalty scale for both: Standard (none), Moderate, High, Very High. Control score decay: since July 2025, controlled systems lose control score each cycle. The higher the score, the faster it drains. That means systems need constant upkeep.

06

Loop 1: Platinum Mining (Fastest Reliable)

Real logs: about 20,000 to 25,000 merits per hour with a 512 ton Cutter.

Reinforce or Undermine

Mine and sell in the same system

Acquisition

Mine in your Fortified or Stronghold system. Sell in an Acquisition system within 20 ly (Fortified) or 30 ly (Stronghold).

Merits scale with **sale price**

So sell where the controlling faction is in Boom. Prices spike.

Station economy

High Tech or Industrial. Never Refinery.

Demand

At least 4 times what you plan to sell, or a bulk sales tax eats your merits

When undermining

Pick Exploited over Fortified over Stronghold (lower SSP), and pick systems far from the enemy's home (lower BFP)

Tool

Merit Miner (meritminer.cc). Built for exactly this.

07

Loop 2: Power Data From Tourist Settlements (Fastest Overall)

A careful player logged about 20,000 to 24,000 merits per hour. The creator of the method says a fully optimized run hits 40,000 to 60,000.

Where

Anarchy controlled Tourist settlements. No crime, and no restricted areas blocking you.

Reinforcement

Download and deliver in the same system

Undermining

Download in the undermined system. Deliver in any system your Power controls.

Acquisition

Download in the Acquisition system. Deliver in a Fortified or Stronghold system within 20 or 30 ly.

Yield

Each data port gives 1 to 2 data items. The best layout has 8 data ports.

Ship

Small, so you can land anywhere. Shielded if you plan hard landings.

08

Loop 3: Weekly Assignments (Free Merits)

  • 5 to 10 per week, each worth 1,800 to 5,600.
  • At an average of 3,700, five assignments is about 18,500 merits.
  • Skip the awkward ones like "commit crimes."
09

Loop 4: Megaship Scanning (Relaxing)

  • About 585 merits per megaship, plus 13 per ship scanned along the way.
  • One logged run: 20 megaships in 1 hour 50 minutes for about 12,900 merits.
  • Slower, but a nice change of pace. Scan the megaship with a Data Link Scanner, then find and scan the Log Uplink within 200 m.
10

Loop 5: Combat

  • Bounty hunting and Powerplay combat zones in the right system types.
  • Merits land on the kill, not when you cash in the vouchers.
  • Great if your Power has the Combat ethos.
11

Loop 6: Everything Else

  • Exobiology and exploration data sales, trade, Power commodity hauling, rare goods, donation and humanitarian missions, and committing crimes in undermining systems.
  • All give merits in the right system types.
  • Exploration and exobiology merits were buffed in a later patch.
12

The 12 Powers and Their Perks

Perks only last while you stay pledged. Percentages come from community lists. ⚠️

PowerAllegiancePerksBest For
Li Yong-RuiIndependent+100% exploration data sales, +25% trade bonus, free refuel, repair, and rearm in his systems, 15% discount at Stronghold CarriersExplorers and traders. A popular all-round pick.
Aisling DuvalEmpire+200% search and rescue payouts, big minor faction reputation gainSearch and rescue. Signature module: Prismatic Shields.
Arissa Lavigny-DuvalEmpire+100% bounty payouts, -30% weapon module costBounty hunters
Jerome ArcherFederation+100% bounty payouts, -30% weapon module costBounty hunters. Signature module: Pacifier Frag-Cannon.
Denton PatreusEmpire+80% bounty payouts, -90% rearm cost, -40% weapon module costHeavy ammo users
Zemina TorvalEmpire+45% mining profits, +20% trade bonus, +50% Imperial Slaves profitsMiners
Nakato KaineAlliance+50% mining profits, +150% minor faction reputation, +120% search and rescueMiners who also grind faction rep
Felicia WintersFederation+60% food and medicine profits, +100% minor faction reputation, +100% salvage profitsTraders and salvagers
Edmund MahonAlliance+50% rare goods profits, +25% trade bonusRare goods traders
Pranav AntalIndependentExobiology sales bonus that grows with rank (up to +30%), +50% technology commodity profits, +150% minor faction reputationExobiologists
Yuri GromIndependent+60% bounty payouts, +15% exploration data, +15% trade bonus, -30% weapon module costGeneralists
Archon DelaineIndependent+30% black market profits, no bounty for crimes in his systemsPirates and smugglers

Everyone gets up to a 100% rebuy discount when killed by an opposing Power, or in your Power's systems. Pranav Antal exobiology bonus scales with rank: +10% at rank 24, +15% at 42, +20% at 52, +25% at 78, +30% at 94.

13

Ranks and Rewards

Each rank gives one of these:

  1. 1A mini care package: 250,000 credits, 5 random ship materials, 5 random on-foot materials
  2. 2A permanent Power perk from the table above
  3. 3A permanent Powerplay module unlock (Module 4)
  4. 4More weekly assignments, from 5 up to 10
14

Stronghold Carriers

  • Appear in Stronghold systems.
  • Sell most ships and modules to pledged commanders. No Federal or Imperial rank locked ships.
  • A cheaper alternative to Jameson Memorial (Module 5), and there are many of them.
  • Pledged to Li Yong-Rui? You get an extra 15% discount on top.
  • Warning: Power Security Force NPCs are far more aggressive at carriers than at starports. Land fast, especially in a small ship.
15

Gotchas

  • Leaving your Power wipes everything. Merits go to zero. Perks vanish. Pick carefully.
  • Reinforcement pays fewer merits but more Control Points. Undermining pays more merits per hour.
  • Power commodities need cargo space, and the Power Contact only hands out a batch every 30 minutes.
  • Escape pods need Search and Rescue at the delivery station, or you cannot hand them in.
  • Solo and Private Group are safe. Enemy NPCs mostly ignore you. Only Power Security Force scans cause trouble.
  • Check the Galaxy Map Powerplay view before every activity. It shows the system's type, penalties, and your Power's favored activities.
  • Play with your Power's Discord. Coordinated groups decide which systems to push each cycle.
16

Tools

ToolWhereUse
Merit Minermeritminer.ccThe best mining for merits finder
Powerplay Toolsheatmap.sotl.org.uk/powersSystem trees, connectivity maps, and the Reference Card of every activity
Powerplay Assistantelite.niceygy.netPick your Power, an activity, and a location. It tells you exactly what to do.
Inarainara.czSearch by Power, state, faction state, and services
In game CodexPilot's Handbook, Powerplay articleOfficial rules
17

Needs Checking ⚠️

ItemWhyWhere to Check
Merit modifiersChanged in Oct 2024, Apr 2025, and Jul 2025. Will change again.Frontier patch notes, Powerplay Tools Reference Card
Ethos bonus of +50%Community estimate, never officially confirmedFrontier forums
Perk percentagesFrom community lists. Some disagree on details.In game Powerplay panel
Merits per hourFrom one careful player's logs in 2025Try it yourself
Which activities are liveFrontier has disabled and restored activities with little notice. Escape pods were removed, then rares trading was restored.Frontier forums: Powerplay 2.0 Activities thread
Operations meritsOperations pay merits. Exact amounts unclear.Module 14
18

Sources

SourceUsed For
HerzbubeWiki: EDPowerPlay (June 2026)Merit rates, mining and data loops, settlement layouts, CP ratios, penalties, care packages, carrier warning
Inara logbook: A Comprehensive Odyssey Guide to Powerplay 2.0Perks, merit activity list, ethos types, no decay rule, weekly assignments
Elite Dangerous Wiki (Fandom): PowerplayMerit modifier history, control score decay, rebuy discount
Just Elite Dangerous: Powerplay 2.0 Guide and ReviewSystem states, full perk list
Frontier Forums: Powerplay 2.0 Activities thread (Dec 2025)Activity changes, ethos abbreviations
Frontier Forums: "Who are you pledging to?"Stronghold Carrier details, Li Yong-Rui discount
Steam discussionsPerk summary, rebuy rule
Cross links
Module 2 (Care package materials)Module 4 (Powerplay modules)Module 5 (Ships, Jameson Memorial)Module 9 (Money loops)Module 10 (Mining)Module 11 (Exobiology)Module 14 (Operations)