Coreranks-and-permits

Ranks & Permits

Federal and Imperial navy ranks with what each unlocks, how promotion works, the fastest rank grinds, every obtainable permit (navy, faction, and Elite), Pilots Federation rank names and credit thresholds, engineer invites that need a rank, and the fastest Pilots Fed grinds.

Verified: September 10, 2026Game: 4.4.x (Rhino SRV update)

Rank rules and permit lists are evergreen. Grind locations are volatile ⚠️.

01

Summary

  • Two rank systems. Pilots Federation ranks (Combat, Trade, Exploration, CQC, Mercenary, Exobiologist) measure skill. Navy ranks (Federal and Imperial) unlock ships and permits.
  • The Alliance has no navy ranks. Alliance ships need no rank.
  • Navy promotion: fill the progress bar, then take a promotion mission. Extra progress carries over, so nothing is wasted.
  • Fastest navy grinds: Ngalinn to Mainani for the Empire. Canopus to Exphiay for the Federation. Newly colonised systems packed with one superpower's factions can be even faster. ⚠️
  • Permits come three ways: navy rank, being Allied with a specific faction, or an Elite rank (Shinrarta Dezhra).
  • Fleet Carriers can never enter permit locked systems. Even if you hold the permit.
02

Federal Navy

#RankUnlocks
1RecruitNothing
2CadetNothing
3MidshipmanFederal Dropship. The Sarge invite (Module 1).
4Petty OfficerSol permit
5Chief Petty OfficerFederal Assault Ship. Vega and Beta Hydri permits.
6Warrant OfficerPLX 695 permit
7EnsignFederal Gunship. Ross 128 permit.
8LieutenantExbeur permit
9Lieutenant CommanderNothing
10Post CommanderHors permit
11Post CaptainNothing
12Rear AdmiralFederal Corvette
13Vice AdmiralNothing
14AdmiralNothing
03

Imperial Navy

#RankUnlocks
1OutsiderHera Tani invite (Module 1)
2SerfNothing
3MasterImperial Courier
4SquireAchenar permit
5KnightNothing
6LordSummerland permit
7BaronImperial Clipper
8ViscountNothing
9CountNothing
10EarlFacece permit
11MarquisNothing
12DukeImperial Cutter
13PrinceNothing
14KingNothing
04

How Promotion Works

  1. 1Do missions for factions aligned with that superpower. Pick reputation as the reward when offered.
  2. 2Watch the progress bar in the right panel, Status tab, Reputation section.
  3. 3At 100%, aligned factions where you are Cordial or better start offering promotion missions. Federal ones usually say "Federal Navy" in the title.
  4. 4Complete it. You go up one rank.
  5. 5Progress past 100% carries over. You can bank several ranks, then clear promotions back to back.
05

Fastest Navy Rank Grinds ⚠️

Faction states change daily. If a loop dries up, try the next one.

    06

    Imperial (Cutter at Duke)

    The easier of the two. Do it first.

    StepDetail
    WhereHickham Survey Outpost, Ngalinn to Mies van der Rohe's Claim, Mainani. About 3 ly apart.
    ShipSmall or medium. Outposts only.
    LoopStack every courier mission going to Mainani. Deliver. Stack every mission going back. Repeat.
    RewardsAlways pick reputation.
    BackupHIP 8444
    07

    Federal (Corvette at Rear Admiral)

    Slower. No loop is as clean as Ngalinn.

    StepDetail
    WhereRangarajan's Base, Canopus to Exphiay (James K Winston or Worlidge Hub). About 8.6 ly apart.
    ShipA well defended trader with an SCO drive. Low security systems mean pirate interdictions.
    LoopStack Federal cargo and courier missions. Deliver. Stack return missions. Repeat.
    WhenOnly when the Canopus Federal factions are not in War, Infrastructure Failure, or other bad states
    BackupsSol (once you are Petty Officer), Ceos and Sothis, Chakpa and Ochosi
    08

    The New Best Method (Since Colonisation)

    • Colonisation pushed the bubble outward. Some newly colonised systems at the edge are packed with Imperial or Federal factions. Find two such systems close together and run courier missions between them. One experienced guide writer rates this as the fastest current method for both navies.
    • How to find them: Inara Nearest Star Systems. Filter by allegiance and look for systems with many factions of that allegiance. Colonisation basics are in Module 13.
    09

    Grind Boosters

    • Stack missions. Switch game modes or relog to refresh the mission board.
    • Donation missions give big reputation for credits. Take them whenever they appear.
    • Rank up the Empire first, then fly a Cutter to grind the Federation. The Cutter's shields make the risky Federal cargo runs safe.
    10

    By Navy Rank

    PermitNavyRankWhy Go
    SolFederalPetty OfficerHumanity's home. Hand crafted system. Engineer Bris Dekker.
    VegaFederalChief Petty OfficerRare good (Vega Slimeweed)
    Beta HydriFederalChief Petty OfficerSmall Eagle discount. Sightseeing.
    PLX 695FederalWarrant OfficerNothing special
    Ross 128FederalEnsignWarren Prison Mine, a unique prison station
    ExbeurFederalLieutenantNothing special
    HorsFederalPost CommanderNothing special
    AchenarImperialSquireImperial capital. Engineer Tiana Fortune.
    SummerlandImperialLordNothing special
    FaceceImperialEarlNothing special
    11

    By Faction Reputation

    Reach Allied with the faction. A permit mission then appears at their stations in nearby systems. Faction names shift with the BGS. Check Inara before you go. ⚠️

    PermitFaction to AllyWhy Go
    AliothAlioth Independents. Also need Friendly with the Alliance. Their stations are in nearby systems like 78 Ursae Majoris.Alliance capital. Engineer Bill Turner.
    SiriusSirius Corporation (stations in Avik)Engineer Marco Qwent, the gateway to Palin, Sedesi, and Jameson
    CromThe Silver BoysRare good (Crom Silver Fesh)
    IsinorChapter of IsinorSightseeing
    LTT 198LTT 198 OrderSightseeing
    Pi MensaePi Mensae BrotherhoodSightseeing
    TilialaLocal controlling factionSightseeing
    van Maanen's StarSublime Order of Van Maanen's StarSightseeing
    Others reportedHodack, Jotun, Nastrond, Peregrina, Vanayequi, Jaroua, Mbooni (Kamba permit)Collectors only ⚠️
    12

    Special Permits

    PermitHowNotes
    Shinrarta Dezhra ("Founders World")Reach Elite in Combat, Trade, or Exploration. Kickstarter backers got it free.Jameson Memorial: every ship and module, 10% off. Engineer Lori Jameson.
    Starter systems (Matet, Dromi, HIP 97950)Given automatically to new playersLost for good once you leave and rank up
    Event permitsCommunity Goals and story eventsTemporary. For example, all Commanders got a two week Shinrarta permit during the Thargoid invasion of that system.
    13

    No Megamarket Permit? Try These

    • Two other megamarkets sell almost everything with no permit: I Sola Prospect in Brestla (20% markup) and Attilius Orbital in CD-43 11917.
    14

    Locked With No Known Way In

    • The game shows these as "Unknown Permit." Do not waste time on them: the Col 70 Sector region, Polaris, Witch's Reach, 4 Sextantis, Alpha Hydri, CD-44 1695, LFT 509, Mingfu, and a scattering of HIP and LHS systems. HIP 87621 used to be on this list and has since opened.
    15

    Pilots Federation Ranks

    • Nine ranks from bottom to Elite. Then five prestige levels: Elite I to Elite V.
    16

    Rank Names

    LevelCombatTradeExplorationCQCMercenaryExobiologist
    0HarmlessPennilessAimlessHelplessDefencelessDirectionless
    1Mostly HarmlessMostly PennilessMostly AimlessMostly HelplessMostly DefencelessMostly Directionless
    2NovicePeddlerScoutAmateurRookieCompiler
    3CompetentDealerSurveyorSemi ProfessionalSoldierCollector
    4ExpertMerchantTrailblazerProfessionalGunslingerCataloguer
    5MasterBrokerPathfinderChampionWarriorTaxonomist
    6DangerousEntrepreneurRangerHeroGladiatorEcologist
    7DeadlyTycoonPioneerLegendDeadeyeGeneticist
    8EliteEliteEliteEliteEliteElite
    17

    What It Takes (Profit Based Ranks)

    Combat is experience based. The others count credits earned from that activity.

    Rank LevelTrade ProfitExploration Data SalesMercenary (On-Foot Bounties and Bonds)Exobiology Sales
    15,00040,00010 million22.5 million
    2100,000270,00030 million84.5 million
    3800,0001.14 million60 million210.6 million
    43.7 million4.2 million125 million532.8 million
    530 million10 million350 million1.14 billion
    6140 million35 million465 million2.26 billion
    7390 million116 million880 million4.0 billion
    Elite1 billion320 million1.55 billion8.43 billion
    Elite V6 billion1.92 billion8.12 billion30.55 billion
    18

    Engineer Invites That Need a Rank

    Rank NeededEngineer
    Combat: CompetentBroo Tarquin
    Combat: ExpertPetra Olmanova (Colonia)
    Combat: DangerousLori Jameson
    Trade: DealerEtienne Dorn (Colonia)
    Trade: MerchantDidi Vatermann
    Exploration: ScoutFelicity Farseer
    Exploration: SurveyorRam Tah, Marsha Hicks (Colonia)
    Federal: MidshipmanThe Sarge
    Imperial: OutsiderHera Tani
    19

    Fastest Pilots Federation Grinds

    RankFastest Known Method
    CombatBounty hunt at a Compromised Nav Beacon (low security systems). High rank pirates, often in small ships. Lasers plus multi-cannons, one with Corrosive Shell. 5 to 10 times faster: Threat 5 on-foot Safeguard missions with a fully modded dual Karma L-6 Dominator. Relog when the last wave is announced (up to 4 times) to reset the waves.
    TradeBulk trade loops in a Type-9, Cutter, or Panther. About 15 to 20 million profit per loop with around 700 tons. Watch for trade Community Goals.
    ExplorationSpansh Road to Riches. Filter for Earth-like Worlds and Terraformable Water Worlds. About 1 million each when mapped, about 3 million on a first discovery.
    MercenaryHigh intensity ground conflict zones with the dual Karma L-6 Dominator build. Use Frontline Solutions at large starports, then relog to return.
    ExobiologistHunt Stratum Tectonicas on high metal content worlds. Around 19 million per sample, much more on a first discovery. Details in Module 11.

    Full money loop details: Module 9.

    20

    Gotchas

    • Rank locked ships need the rank everywhere, even at Jameson Memorial.
    • Permit missions only show up once you are Allied. And sometimes only after a relog.
    • Fleet Carriers cannot enter permit systems. Park next door.
    • Uma Laszlo (Module 3) wants you Unfriendly with Sirius Corporation. Get your Sirius permit and Marco Qwent first.
    • Promotion missions are random. If you get a bad one, wait for a better one. Your progress keeps banking.
    • Ignore the "Unknown Permit" systems. There is no way in.
    21

    Needs Checking ⚠️

    ItemWhyWhere to Check
    Colonised system grind pairsBrand new method. Pairs change as factions shift.Inara, Frontier forums
    Canopus and Exphiay faction statesLow security. States change on the BGS tick.Inara system page
    Minor faction permit listNames and holders shift over time. Some entries come from a single community list.Frontier forums: "Permit Locks and How to Get Them"
    CQC, Mercenary, and Exobiologist Elite for ShinrartaOnly Combat, Trade, and Exploration are widely confirmedTest in game or ask Frontier support
    Attilius Orbital stockNamed as a megamarket in a 2024 Galnet articleInara station page
    22

    Sources

    SourceUsed For
    Elite Dangerous Wiki (Fandom): Federation RanksFederal rank list, unlocks, promotion rules
    Inara logbook by CMDR Hanchen: Efficient Rank Farming (Oct 2024, edited May 2025)Imperial and Federal loops, colonisation method, Pilots Federation thresholds, combat and mercenary grinds
    Frontier Forums: Permit Locks and How to Get Them; Updated Permit ListNavy permits, Summerland and Facece ranks, locked systems
    ED-Board: Systems with PermitFaction permit holders
    Steam discussions (2018 to 2022)Imperial ship ranks, Shinrarta requirement, Alioth permit mission location
    Frontier Galnet: Thargoid Fleet Invades Shinrarta DezhraTemporary permit event, Attilius Orbital megamarket
    Elite Journal documentation (readthedocs)Rank names for Imperial, CQC, Mercenary, Exobiologist
    Cross links
    Module 1 (Engineers)Module 3 (On-Foot Engineers)Module 5 (Ships)Module 9 (Money Loops)Module 11 (Exobiology)Module 13 (Colonisation)