Shipstech-brokers

Tech Brokers & Special Modules

Human and Guardian Tech Broker unlocks, pre-engineered SCO FSD costs, the priority list, Powerplay modules, and other special module sources like Rescue Megaships and the Caspian Explorer.

Verified: September 10, 2026Game: 4.4.x (Rhino SRV update)

Mostly evergreen. Unlock costs are stable. Thargoid item sources are volatile ⚠️.

01

Summary

  • Tech Brokers trade rare modules for materials and commodities. There are two kinds: Human and Guardian.
  • Two deal types. Regular items are a one time unlock. Pre-engineered items cost materials every time you buy one.
  • The big three for most players: Guardian FSD Booster, a pre-engineered SCO drive, and Guardian Shield Reinforcement.
  • Powerplay modules (like Prismatic Shields) come from ranking up with a Power. Every Power gives every module. The order differs.
  • Other special sources: Rescue Megaships (AX gear), Operations (MercGear for Merc Coin), and the Caspian Explorer's Mk II modules.
02

How Tech Brokers Work

How to tell them apart: item names that start with "Engineered" are pre-engineered, pay per unit. So is anything that arrives already modded.

Two types

Human Tech Brokers sell human tech. Guardian Tech Brokers sell Guardian tech.

Where

Stations in high population, high security systems. Use Inara Nearest, or filter the Galaxy Map by Technology Broker.

Pay all at once

You must hand over every material and commodity in one go. No installments.

Unlocks

Pay once. The item is then buyable with credits forever, at any station with a broker of the same type.

Pre-engineered items

Pay once, get one module placed in local storage. Want another? Pay again.

Mixed costs

Most unlocks need ship materials (weightless) plus commodities (cargo). Bring cargo space.

03

Priority List

What is actually worth your time, in order.

RankItemBrokerWhy
1Guardian FSD BoosterGuardianFlat jump range bonus on every ship. About +4 ly at size 1, about +10.5 ly at size 5. No human equivalent.
2Pre-engineered SCO FSDHumanLongest jump range in each size. Needs a Titan Drive Component per drive.
3Guardian Shield ReinforcementGuardianFlat shield MJ boost. No human equivalent.
4Corrosion Resistant Cargo RackHumanNeeded to safely carry Thargoid items, including Titan Drive Components
5Prismatic ShieldsPowerplayShield of one size bigger in a smaller slot. Heavy and slow to recharge.
6Guardian Gauss CannonGuardianThe standout AX weapon. See Module 8.

Most of the rest is niche, AX only, or just for fun.

04

The Two Drives

DriveSizesWhat It HasCost Type
Engineered FSD (SCO) V1, a.k.a. "PESCO"2A to 7AIncreased Range and Faster Boot Sequence on one drive. Normally you can only have one blueprint. About 10% more range.Pay per drive
Engineered FSD V15A onlyIncreased Range and Faster Boot on an old non-SCO drivePay per drive

Pick the PESCO. SCO drives have a higher optimal mass, so a fully engineered SCO drive out-jumps the old V1. Add an experimental at any FSD engineer. Most guides say Mass Manager wins on SCO drives at every size. Elvira Martuuk at G1 is enough to apply it.

05

PESCO Costs by Size (from Inara)

Every size needs 1 Titan Drive Component (commodity) plus:

SizeDatamined Wake ExceptionsTelluriumElectrochemical ArraysChemical ProcessorsPropulsion Elements
2A1014694
3A12169115
4A13209136
5A152412147
6A152812168
7A1628141812

Engineered FSD V1 (5A): 18 Datamined Wake Exceptions, 26 Tellurium, 26 Electrochemical Arrays, 28 Chemical Processors. No Titan parts.

06

Getting the Thargoid Parts ⚠️

  • Titan Drive Components drop at destroyed Thargoid Titan wreck sites. They are rare and random. One tested method: fly laps around the outer edge of the wreck field and scoop everything.
  • They are corrosive. Carry them in a Corrosion Resistant Cargo Rack.
  • Propulsion Elements drop at Titan wrecks too, and from destroyed Thargoid Scouts and Interceptors.
  • While you are there, scoop Meta-Alloys and pop Thargoid sensors. Those feed Farseer, Palin, and Sedesi unlocks (Module 1).
  • PESCO drives are not sold at megaship tech brokers, like Rescue Ships. Use a station.
  • Full Titan wreck guide lives in Module 8.
07

Human Tech Broker — One Time Unlocks

ItemMain CostUse
Corrosion Resistant Cargo Rack (4E)16 Meta-Alloys, 22 Radiation Baffle, 12 Neofabric Insulation, 26 Iron, 18 Chemical ManipulatorsCarry Thargoid items without damage
Meta Alloy Hull Reinforcement16 Meta-Alloys, 12 Reinforced Mounting Plate, 25 Focus Crystals, 22 Aberrant Shield Pattern Analysis, 20 Configurable ComponentsHull reinforcement with caustic resistance. AX builds.
Enzyme Missile Rack (2B fixed)6 Radiation Baffle, 16 Thargoid Energy Cell, 18 Thargoid Organic Circuitry, 16 Molybdenum, 15 TungstenAnti-Thargoid missile
Remote Release Flechette Launcher (2A fixed or turret)CMM Composite or Articulation Motors, plus Iron, Molybdenum, Rhenium, GermaniumShells you detonate on command. Niche.
Shock Cannon (sizes 1 to 3, fixed, gimbal, turret)Power Converter, Ion Distributor, or Power Transfer Bus, plus Vanadium, Tungsten, Rhenium, TechnetiumKinetic fun weapon. Niche.
Thargoid Interceptor Bobblehead10 Meta-Alloys, 1 Thargoid HeartCosmetic. Bragging rights.
08

Human Tech Broker — Pay Per Unit (Pre-Built) ⚠️

These arrive already built. Expect to pay materials each time. Check the broker screen before you buy.

ItemMain CostVerdict
Engineered Detailed Surface Scanner (1I)26 Mechanical Scrap, 22 Germanium, 28 Mechanical Components, 24 NiobiumNice to have for explorers. Cheap.
Engineered Seeker Missile Rack (2B)10 Osmium, 24 Conductive Ceramics, 26 Hybrid Capacitors, 28 Phosphorus, 16 Proto Radiolic AlloysNiche
Modified Mining Laser (1A fixed)16 Osmium, 20 Arsenic, 24 Rhenium, 28 PhosphorusWorth a look for miners. Module 10.
Sirius Heat Sink Launcher (3C)Mechanical Scrap, Niobium, Vanadium, Mechanical ComponentsCheap. Stealth and AX builds.
Sirius AX Missile Rack (2E, 3C)Mechanical Equipment, Heat Dispersion Plate, Vanadium, High Density Composites, Military SupercapacitorsAX. Module 8.
Azimuth Enhanced AX Multi-cannon (2E, 3C gimbal)Iron, Zirconium, plus Thargoid materialsAX. Module 8.

Commodities like Radiation Baffle, HN Shock Mount, and Reinforced Mounting Plate are bought at station markets. Find them with Inara's commodity search.

09

Guardian Modules

One Guardian Module Blueprint Fragment per unlock. Unlock once, then buy any size at any Guardian Tech Broker. Six modules means six fragments for the full set. Where to farm fragments and Guardian materials: Module 7.

ModuleFull CostWhat It DoesVerdict
FSD Booster1 Module BP, 21 Guardian Power Cell, 21 Guardian Technology Component, 24 Focus Crystals, 8 HN Shock MountFlat jump range bonus, bigger with slot sizeGet it. Best module in the game for travel.
Shield Reinforcement1 Module BP, 17 Guardian Power Cell, 20 Guardian Technology Component, 24 Pattern Delta Obelisk Data, 8 Hardware Diagnostic SensorFlat shield MJ boostGreat for shield builds
Hull Reinforcement1 Module BP, 21 Guardian Wreckage Components, 16 Pattern Beta Obelisk Data, 16 Pattern Gamma Obelisk Data, 12 Reinforced Mounting PlateHull boost for AX builds. Draws power.AX only
Module Reinforcement1 Module BP, 18 Guardian Wreckage Components, 15 Pattern Epsilon Obelisk Data, 20 Guardian Power Conduit, 9 Reinforced Mounting PlateModule protection with some caustic resistance. Draws power.AX only
Hybrid Power Plant1 Module BP, 18 Guardian Power Conduit, 21 Pattern Epsilon Obelisk Data, 15 Heat Resistant Ceramics, 10 Energy Grid AssemblyMore power than stockSkip if you engineer. Cannot be engineered and it is heavy.
Hybrid Power Distributor1 Module BP, 20 Pattern Alpha Obelisk Data, 24 Guardian Power Cell, 18 Phase Alloys, 6 Heatsink InterlinkBetter than a stock distributorSkip if you engineer. Cannot be engineered.
10

Guardian Weapons

One Guardian Weapon Blueprint Fragment per fixed weapon. Medium and large turrets need 2 fragments. Every size and mount is a separate unlock.

WeaponSizesNotes
Gauss CannonFixed small, fixed mediumThe standout AX weapon
Plasma ChargerFixed and turreted, small to largeCharge up shots. AX.
Shard CannonFixed and turreted, small to largeShotgun style. AX.
"Modified" versionsGauss, Plasma, Shard, small and mediumCheaper recipes using 1 fragment plus a few materials. Check the broker for exact stats. ⚠️

Engineering: Guardian weapons only take G1 mods, and only from Ram Tah (Module 1). Sample cost, Gauss Cannon fixed medium: 1 Weapon BP, 18 Guardian Power Cell, 20 Guardian Technology Component, 15 Manganese, 6 Magnetic Emitter Coil.

11

Guardian Ship Launched Fighters

One Guardian Vessel Blueprint Fragment each. Needs a Fighter Hangar.

FighterUnique Cost ItemShared Cost
XG7 Trident18 Pattern Beta Obelisk DataEach also needs 1 Vessel BP, 25 Guardian Power Cell, 26 Pattern Epsilon Obelisk Data, 25 Guardian Technology Component
XG8 Javelin18 Guardian Wreckage ComponentsSame
XG9 Lance18 Guardian Sentinel Weapon PartsSame
12

Powerplay Modules

Pledge to any Power, earn merits, rank up. Every Power unlocks all 12 modules by rank 97. Each Power gives its own signature module first, at rank 34. Rank 34 = 247,000 merits. Rank 97 = 751,000 merits. Merits never decay in Powerplay 2.0. Leaving your Power resets them to zero.

ModuleWhat It IsCommunity VerdictPledge Here to Get It First
Prismatic ShieldsShield as strong as one size up. Heavy, power hungry, slow recharge.Most popular. Great for shield tanks, or strong shields in a small slot.Aisling Duval
Pacifier Frag-CannonLonger range, tighter spread frag cannon (size 3 fixed)Better than normal frags. PvP meta.Jerome Archer
Imperial HammerRail gun firing 3 slugs (size 2 fixed)Sidegrade. Runs hot.Arissa Lavigny-Duval
Advanced Plasma AcceleratorPlasma firing 3 shots (size 3 fixed)SidegradeDenton Patreus
Containment MissileDumbfire that reboots the target's FSDPirate and PvP buildsYuri Grom
Pack-Hound MissilesSeekers firing 4 small missiles (size 2)Fun. Low ammo, weak on armor.Li Yong-Rui
Enforcer CannonSize 1 multi-cannon hitting like a size 3Good for small hardpoints on agile shipsPranav Antal
CytoscramblerSize 1 burst laser hitting shields like a size 3Same idea, shields only. Short range.Archon Delaine
Concord CannonGimballed cannon firing 3 rounds (size 2)Decent sidegradeNakato Kaine
Mining LanceSize 1 beam for mining and combatWeak at bothZemina Torval
Pulse DisruptorPulse laser that disrupts the targeted moduleMostly uselessFelicia Winters
RetributorBeam that heats the targetWeakest of the setEdmund Mahon

Tip: you do not have to pledge to Aisling for Prismatics. Ethos bonuses (+50% merits for your Power's preferred activities) can make another Power faster for your playstyle. Full Powerplay guide: Module 12. Bonus: every rank up pays a mini care package with 250,000 credits plus random ship and on-foot engineering materials.

13

Other Special Module Sources

SourceWhat You GetWhere to Read More
Rescue MegashipsAX weapons and Thargoid utility modulesModule 8
Operations (June 2026)MercGear: special ship modules and blueprints bought with Merc Coin. You then upgrade them at the matching engineer.Module 14
Caspian Explorer onlyMk II SCO FSD (size 8): overcharge boost of 500% at neutron stars, 200% at white dwarfs. Mk II Ablative bulkheads: steeper, faster planet entries. Mk II Gravity Optimised Thrusters: better control in high gravity.Module 5
Community GoalsPre-engineered reward modules, often one of a kindInara Community Goals page
Stronghold CarriersPledged Powerplay players can buy most ships and modules here, like Jameson MemorialModule 12
14

Gotchas

  • Bring everything in one trip. Brokers take no partial payments.
  • Commodities take cargo space. Plan a ship with room.
  • Unlocked items are only sold where a matching broker exists. Buy spares while you are there, or plan to transfer them.
  • Pre-engineered modules cannot take new blueprints. You can only add an experimental effect.
  • Guardian core modules cannot be engineered. That is why engineered human modules usually beat them.
  • Only one Guardian FSD Booster fits per ship.
  • Titan Drive Components are the bottleneck for PESCO drives. Budget time for the Titan wreck run.
15

Needs Checking ⚠️

ItemWhyWhere to Check
Titan Drive Component drop rateRare and random. Players report long searches.Module 8, Frontier forums
Pay per unit status of Sirius, Azimuth, and Modified itemsNot clearly documentedBroker screen in game
Powerplay module access after leaving a PowerMerits reset. Module access likely goes with them.Module 12
Merc Coin module listOperations is new and still expandingFrontier patch notes
16

Sources

SourceUsed For
Inara Technology Broker page (inara.cz/elite/techbroker)Every item and cost listed here
Elite Dangerous Wiki (Fandom): Technology BrokerUnlock vs. pay per unit rules, no installments, where brokers appear
Elite Dangerous Wiki: Frame Shift Drive (SCO), Frame Shift Drive, Caspian ExplorerPESCO details, Titan Drive Component, Mk II modules
Xeno Strike Force: Pre-Engineered SCO FSDMass Manager advice, not at megaships, Propulsion Element sources
Inara logbook by CMDR Hanchen: Powerplay 2.0 guideModule list, verdicts, unlock order table, merit thresholds, care packages
Frontier Forums and Steam discussions (2019 to 2026)Guardian booster unlock behavior, Titan Drive Component farming, Guardian module trade-offs
Frontier: Caspian Explorer update notes (4.3.0.0)Mk II module list
Cross links
Module 1 (Ship Engineers)Module 5 (Ships)Module 7 (Guardian sites)Module 8 (Thargoid and AX)Module 12 (Powerplay)Module 14 (Operations)