On Footon-foot-engineering

On-Foot Engineering

Odyssey suit and weapon engineering: Pioneer Supplies upgrades, the 13 on-foot engineers, which engineer does which mod, best mod picks per suit, and on-foot material farming loops.

Verified: September 10, 2026Game: 4.4.x (Rhino SRV update)

Mostly evergreen. Farm spots and faction states are volatile ⚠️.

01

Summary

Requires Odyssey.

  • Two steps. Upgrade gear from Grade 1 to 5 at Pioneer Supplies. Add mods at an on-foot engineer.
  • Each upgrade adds one mod slot. G2 gets 1 slot. G5 gets 4.
  • Mods are permanent. You cannot remove or swap them. Plan first.
  • No engineer rep grind. Unlock an on-foot engineer and all their mods are open at once.
  • 13 on-foot engineers. 9 in the bubble, 4 in Colonia. Every mod is available in the bubble. Colonia is optional.
  • Best material source is missions, not looting. The August 2024 rework cut upgrade costs by about 60 to 70% and made mission rewards 3 to 4 times bigger.
  • Shortcut: buy pre-upgraded gear. It restocks every Thursday after server maintenance.
02

The Rules

Upgrade vs. mod

Upgrades (G1 to G5) happen at Pioneer Supplies. Mods happen at engineers.

Slots

G1: no mods. G2: 1. G3: 2. G4: 3. G5: 4.

Permanent

A mod can never be removed or replaced. Want a different mix? Buy another copy of the item.

Cost

Each mod costs a one time payment of Assets, Data, and credits.

No rep

On-foot engineers do not use grades or rep. Unlock them and every mod they offer is ready.

Walk in

You must get out of your ship and walk to the engineer. The ship menu cannot mod on-foot gear.

Flight Suit

The default Flight Suit cannot be upgraded or modded.

Pre-upgraded gear

Pioneer Supplies restocks random G2 and G3 gear every Thursday after maintenance. Some comes with mods. First buyer takes it. Quiet outposts in low traffic systems are your best bet.

03

The Suits

SuitRoleWhy You Want It
MaverickScavenger and looterCarries the Arc Cutter for panels and doors. Big backpack. Your farming suit.
DominatorCombatTwo primary weapons plus a sidearm. Your conflict zone and Operations suit.
ArtemisExploration and exobiologyTool battery and exobiology focus. Your Vista Genomics suit.
Flight SuitDefaultCannot be upgraded. Swap out of it.
04

The Weapons

Three makers, three damage types. Simple combat kit: one laser to strip shields, one kinetic to finish. That is why the Dominator's two primaries matter.

MakerDamageBest AgainstWeapons
Kinematic ArmamentsKineticHealth (after shields drop)Karma AR-50 rifle, C-44 SMG, L-6 rocket launcher, P-15 pistol
TakadaLaserShieldsTK Aphelion rifle, TK Eclipse SMG, TK Zenith pistol
ManticorePlasmaBoth, slow projectilesExecutioner sniper, Intimidator shotgun, Oppressor rifle, Tormentor pistol
05

The Unlock Tree

How referrals work: meet the engineer's unlock task to use them. Then hand over their referral item to reveal the next engineer in the chain.

  • Hero Ferrari (Siris)
    • Wellington Beck (Jolapa)
      • Uma Laszlo (Xuane)
  • Jude Navarro (Aurai)
    • Terra Velasquez (Shou Xing)
      • Oden Geiger (Candiaei)
  • Domino Green (Orishis)
    • Kit Fowler (Capoya)
      • Yarden Bond (Bayan)
  • Eleanor Bresa (Desy)Colonia
  • Rosa Dayette (Kojeara)Colonia
  • Baltanos (Deriso)Colonia
    • Yi Shen (Einheriar)Colonia
06

Engineer Directory — Bubble (9)

EngineerSystem (Base)Unlock TaskReferral Item (Opens Next)
Hero FerrariSiris (Nevermore Terrace)Complete 10 surface conflict zones5 Settlement Defence Plans
Wellington BeckJolapa (Beck Facility)Sell 15 Multimedia Entertainment, Classic Entertainment, or Cat Media to bartenders5 Insight Entertainment Suites
Uma LaszloXuane (Laszlo's Resolve)Drop to Unfriendly or lower with Sirius CorporationNone. End of chain.
Jude NavarroAurai (Marshall's Drift)Complete 10 Restore or Reactivation missions5 Genetic Repair Meds
Terra VelasquezShou Xing (Rascal's Choice)Complete 6 Covert Theft or Covert Heist missions15 Financial Projections
Oden GeigerCandiaei (Ankh's Promise)Sell 20 Biological Samples, Employee Genetic Data, or Genetic Research to bartendersNone. End of chain.
Domino GreenOrishis (The Jackrabbit)Travel 100 ly in Apex shuttles5 Push
Kit FowlerCapoya (The Last Call)Sell 5 Opinion Polls to bartenders5 Surveillance Equipment
Yarden BondBayan (Salamander Bank)Sell 5 Smear Campaign Plans to bartendersNone. End of chain.
07

Engineer Directory — Colonia (4)

Colonia sits about 22,000 ly from Sol. Easiest first unlock: Domino Green. Book one long Apex shuttle ride of 100 ly or more and you are done.

EngineerSystem (Base)Unlock TaskReferral Item
Eleanor BresaDesy (Bresa Modifications)Visit 5 settlements in the Colonia system10 Digital Designs
Rosa DayetteKojeara (Rosa's Shop)Sell 10 Culinary Recipes or Cocktail Recipes in Colonia10 Manufacturing Instructions
BaltanosDeriso (The Divine Apparatus)Reach Friendly with the Colonia Council10 Faction Associates
Yi ShenEinheriar (Eidolon Hold)Complete the referral tasks for Bresa, Dayette, and BaltanosNone
08

Weapon Mods

Find the mod. Go to the bubble engineer in bold. Colonia backup in the last column.

ModWhat It DoesBubbleColonia
Magazine SizeMore rounds per clipJude Navarro, Kit FowlerBresa
Reload SpeedFaster reloadsJude Navarro, Uma LaszloBresa
Stowed ReloadingReloads while holsteredKit Fowler, Uma LaszloBresa
Faster HandlingQuicker swaps and aimHero Ferrari, Yarden BondBaltanos
Noise SuppressorQuieter shotsHero Ferrari, Terra VelasquezBaltanos
Improved Hip Fire AccuracyTighter spread without aimingTerra Velasquez, Yarden BondBaltanos
Greater RangeLonger effective rangeDomino Green, Wellington BeckDayette
StabilityLess recoilDomino Green, Oden GeigerDayette
ScopeAdds zoom opticsOden Geiger, Wellington BeckDayette
Headshot DamageMore damage on headshotsUma Laszlo onlyYi Shen
Audio MaskingHarder for NPCs to hearYarden Bond onlyYi Shen
09

Suit Mods

ModWhat It DoesBubbleColonia
Damage ResistanceTake less damageJude Navarro, Uma LaszloBresa
Faster Shield RegenShields recover fasterKit Fowler, Uma LaszloBresa
Extra Ammo CapacityCarry more ammoJude Navarro, Kit FowlerBresa
Added Melee DamageHarder punchesJude Navarro, Kit FowlerBresa
Night VisionSee in the darkOden Geiger onlyYi Shen
Improved Battery CapacityBigger suit batteryOden Geiger, Wellington BeckDayette
Reduced Tool Battery ConsumptionTools drain less powerDomino Green, Wellington BeckDayette
Extra Backpack CapacityCarry more lootDomino Green, Wellington BeckDayette
Enhanced TrackingBetter target trackingDomino Green, Oden GeigerDayette
Increased Sprint DurationSprint longerHero Ferrari, Terra VelasquezBaltanos
Improved Jump AssistHigher jumpsHero Ferrari, Yarden BondBaltanos
Increased Air ReservesMore oxygenHero Ferrari, Terra VelasquezBaltanos
Combat Movement SpeedMove faster while aiming down sightsTerra Velasquez, Yarden BondBaltanos
Quieter FootstepsHarder for NPCs to hear you moveYarden Bond onlyYi Shen

Must-unlock engineers: Uma Laszlo (only bubble Headshot Damage), Yarden Bond (only bubble Audio Masking and Quieter Footsteps), and Oden Geiger (only bubble Night Vision).

10

Best Mods per Suit

You get 4 slots at G5. Pick 4 from each list. These are community favorites, not law. Night Vision shows up on every list. Most settlement missions happen on the dark side.

SuitGood Picks
DominatorDamage Resistance, Faster Shield Regen, Extra Ammo Capacity, Improved Battery Capacity, Night Vision, Combat Movement Speed, Improved Jump Assist
MaverickExtra Backpack Capacity, Improved Battery Capacity, Reduced Tool Battery Consumption, Night Vision, Damage Resistance, Quieter Footsteps, Improved Jump Assist
ArtemisImproved Battery Capacity, Reduced Tool Battery Consumption, Night Vision, Increased Sprint Duration, Improved Jump Assist
11

Weapon Mod Picks by Role

Greater Range tip: it pays off most on the Intimidator and Tormentor. Many other weapons lack the accuracy to use extra range.

RoleWeaponMods
Conflict zone rifleKarma AR-50 or TK AphelionMagazine Size, Stowed Reloading, Faster Handling, Stability (Greater Range on the Aphelion)
Stealth sidearmManticore Tormentor or Karma P-15Noise Suppressor, Audio Masking, Magazine Size, Stowed Reloading
SniperManticore ExecutionerScope, Stowed Reloading, Magazine Size, Audio Masking. Headshot Damage if you land them.
Close rangeManticore IntimidatorGreater Range, Magazine Size, Stowed Reloading, Faster Handling
12

On-Foot Materials

These are separate from ship materials. They live in your ship locker, not your ship material storage. Bartender rules: the bartender only barters Assets. You trade Assets in for barter value, then spend that value on the Asset you need. Goods and Data can only be sold for credits. Need Goods or Data you cannot find? Fleet Carrier bartenders sell them. Search Inara, Data menu, Components trading. Storage: your ship locker holds about 1,000 units per type. Your backpack holds much less, so bank loot often.

TypeExamplesBartender Barter?Sell to Bartender?
Assets: ChemicalsChemical Superbase, Oxygenic BacteriaYes, within AssetsYes
Assets: CircuitsCircuit Board, Micro TransformerYes, within AssetsYes
Assets: TechCarbon Fibre Plating, Titanium PlatingYes, within AssetsYes
GoodsPush, Suit Schematic, Weapon Schematic, Insight Entertainment SuiteNoYes
DataSettlement Defence Plans, Financial Projections, Manufacturing InstructionsNoYes
13

Loop 1: Missions (Best Since 2024)

The August 2024 rework made missions a real material source. Mission rewards now cover every material type, not just the old three. A single mission can pay up to about 24 units of one material. Missions cost you nothing extra if you are already flying.

  1. 1Decide your next upgrade or mod. Note what it costs.
  2. 2Visit the on-foot mission board in a starport concourse. Filter by material rewards.
  3. 3Pick 2 or 3 missions that pay what you need.
  4. 4Check more than one station. Boards differ even inside one system.
  5. 5Talk to the NPCs standing around the concourse. They offer missions too. You can negotiate their reward up, sometimes to double. Higher faction rep helps.
  6. 6Repeat. Rep with the faction grows, and so do reward sizes.
14

Loop 2: Reactivation and Restore Missions

  • Reactivation missions appear where a settlement's faction is in Infrastructure Failure. Restore missions appear in Civil Unrest. Restore adds fires to put out.
  • You get the power regulator and access clearance with the mission.
  • Bring a Maverick with the Arc Cutter and Energy Link.
  • Once power is back, loot every building. The settlement is empty.
  • These are a classic source of Suit Schematics and lots of Assets.
  • 10 of them also unlocks Jude Navarro.
15

Loop 3: Anarchy Settlements ⚠️

  • Settlements owned by Anarchy factions let you loot with no bounties or fines.
  • Industrial and Military settlements have the best loot.
  • The guards still shoot back. Bring a Dominator or be sneaky.
  • Faction control shifts over time. Check Inara for current Anarchy settlements near you.
16

Loop 4: Settlement Defence Plans (Hero Ferrari Referral)

The rarest early unlock item.

  • Fastest: mission rewards in Anarchy systems with lots of settlements. Filter missions by material. These often pay 3 to 8 plans. Illegal missions pay more.
  • Slow way: they drop from security data ports, most often at high security Military and Industrial settlements.
17

Loop 5: Operations (New, June 2026) ⚠️

  • Operations pay Merc Coin, credits, ship materials, and on-foot materials.
  • Merc Coin buys exclusive on-foot mods and special gear.
  • Merc Coin caps at 9,999, with a weekly earning limit of 1,000.
  • Hard mode pays more. Bring fully engineered gear and a squad.
  • Full details in Module 14.
18

Gotchas

  • Plan mods before you commit. They are permanent. A wrong mod means buying a new item.
  • Uma Laszlo vs. Marco Qwent. Uma wants you Unfriendly with Sirius Corporation. Qwent (Module 1) needs Sirius Corporation to invite you. Unlock Qwent and get your Sirius permit first, then tank the rep.
  • Bartender sales only count after you know the engineer. Discover Wellington Beck, Oden Geiger, Kit Fowler, or Yarden Bond before selling their unlock items, or the sales will not count.
  • Colonia is optional. Every mod has a bubble source. Only go if you are already there.
  • G1 gear takes no mods. Upgrade to G2 first, or buy pre-upgraded.
  • Walk in, do not fly in. The ship menu cannot touch on-foot gear.
19

Needs Checking ⚠️

ItemWhyWhere to Check
Anarchy settlement locationsFaction control changes with the BGSInara minor faction and settlement search
Operations reward tablesBrand new. Players report payouts feel random. Frontier keeps adding content.Frontier patch notes, Module 14
Exact upgrade costs per gradeChanged in 2024. Shown in game at Pioneer Supplies.In game, EDOMH
Referral item countsSome were lowered in 2024. Inara shows current values.Inara engineers page
Powerplay care packagesOne July 2026 guide says Powerplay pays on-foot materials this way. Not yet confirmed.Module 12
20

Sources

SourceUsed For
Inara Engineers page (inara.cz/elite/engineers)All 13 engineers, bases, mods, unlock tasks, referral items
StarZen summary of The Buur Pit's on-foot engineering guide (July 2026)Five grades, four mod slots, permanent mods, walk in rule, mission first farming
Elite Dangerous Wiki (Fandom): Suits, Assets, Bartender, Settlement Defence Plans, OperationsMod costs, bartender barter rules, storage, SDP farming, Merc Coin limits
Steam guide: Engineering changes in the August 2024 update (Sighman)60 to 70% cost cut, 3 to 4 times mission rewards, no Power Regulators for suits
Steam discussions (2021 to 2026)Mod slots per grade, no mods on G1, weapon loadouts, range mod advice
Inara logbooks by CMDR HanchenSuit mod picks, Thursday restock, reactivation farming
Frontier Forums: Settlement Defence Plans guideWhere SDPs drop
Frontier: Operations update notes (4.4.0.0) and Update on OperationsMerc Coin, MercGear, rewards
Cross links
Module 1 (Ship Engineers, for Qwent)Module 2 (Ship Materials)Module 11 (Exobiology, for the Artemis)Module 14 (Operations)