Alien Techguardian

Guardian

Guardian site types and layouts, the materials each drops, ship and SRV kit, the best blueprint sites for Module/Weapon/Vessel, the blueprint and Ancient Key loops, the no-combat component farm, the obelisk data loop, fragment counts for everything, and suggested trip plans.

Verified: September 10, 2026Game: 4.4.x (Rhino SRV update)

Evergreen. Site locations and puzzles have not changed in years.

01

Summary

  • Guardian sites sit 600 to 1,100 ly from Sol, in the Synuefe, Col 173, NGC 2451A, IC 2391, Pencil, and Vela Dark Region sectors.
  • Three site types. Ancient Ruins give obelisk data. Guardian Structures give blueprints and components. Guardian Beacons (in space) give the Ancient Key for vessel blueprints.
  • The site layout decides the blueprint. Turtle gives Module. Bear, Hammerbot, and Bowl give Weapon. Squid, Robolobster, and Stickyhand give Vessel.
  • One blueprint per visit. Relog from your ship to reset the site and do it again.
  • No trader takes Guardian materials. You must farm every one.
  • Just want the FSD Booster? You need 1 Module Blueprint, 21 Power Cells, 21 Technology Components, 24 Focus Crystals, and 8 HN Shock Mounts. No obelisk data needed.
02

The Three Site Types

SiteWhereWhat You GetDanger
Ancient RuinsPlanet surfacesObelisk Pattern Data (Alpha, Beta, Gamma, Delta, Epsilon)Safe. No Sentinels at ruins.
Guardian StructurePlanet surfaces, often near Ruins. Only shows in the Nav panel within 1,000 Ls.Blueprint fragments, Power Cells, Power Conduits, Technology Components, Sentinel parts, WreckageSentinels (flying drones with missiles)
Guardian BeaconIn space, only visible within 1,000 LsAncient Key (needed for Vessel blueprints)Safe
03

Structure Layouts and Their Blueprints

SizeLayoutsBlueprint
TinyFistbump, Lacrosse, CrossroadsNone. No Data Terminal. Skip.
SmallTurtleModule
SmallBear, Hammerbot, BowlWeapon
MediumSquid, Robolobster, StickyhandVessel (needs an Ancient Key)
04

What You Are Farming

MaterialTypeWhere It Drops
Guardian Module Blueprint FragmentBlueprintTurtle structures, via the Data Terminal
Guardian Weapon Blueprint FragmentBlueprintBear, Hammerbot, Bowl structures
Guardian Vessel Blueprint FragmentBlueprintSquid, Robolobster, Stickyhand structures, with an Ancient Key
Guardian Power CellComponentDestructible panels at structures
Guardian Power ConduitComponentDestructible panels at structures
Guardian Technology ComponentComponentDestructible panels. Rarest. Fixed drops per panel.
Guardian Sentinel Weapon PartsComponentDestroyed Sentinels
Guardian Wreckage ComponentsComponentDestroyed Sentinels
Pattern Alpha, Beta, Gamma Obelisk DataDataActive obelisks. Common.
Pattern Delta and Epsilon Obelisk DataDataActive obelisks. Rare. Epsilon is the hardest.

Your data storage can hold enough obelisk data for every unlock at once. Grind it in one sitting.

05

Ship and SRV Kit

ItemWhy
Small ship (Diamondback Explorer, Cobra Mk V, Asp Explorer at most)Terrain is rough. Big ships struggle to land.
Planetary Vehicle Hangar + SRVAll structure and ruin work is done in the SRV
Point Defence on top of the shipShoots down Sentinel missiles aimed at you, even while you are in the SRV, if you park close
A laser (or rail gun)Only energy weapons activate Guardian Beacon pylons
1 to 2 tons of cargoThe Ancient Key is cargo
Fuel scoop, decent jump range600 to 1,100 ly each way
Repair limpets or an AFMUSentinels hurt

Forgot something? The Prospect outpost in Synuefe EN-H d11-96 (near planet 7 A) sits in the middle of Guardian space.

06

Module Blueprints (Turtle)

Closest and most useful picks. Canonn lists dozens more.

SystemBodyDistance From SolWhy Pick It
Synuefe PX-J c25-87 a662 lyClosest
Synuefe LQ-T b50-1B 2745 lyClose
Synuefe GT-H b43-1C 4777 lyPopular older site
Synuefe NL-N c23-4B 3871 lyBest overall. Rich Technology Component panels plus three Ancient Ruins on the same planet. One trip does everything.
07

Weapon Blueprints (Bear, Hammerbot, Bowl)

SystemBodyDistance From SolLayout
Synuefe GV-T b50-4B 1676 lyBear. Closest.
Synuefe PM-L c24-24C 6724 lyBear
Synuefe EU-Q c21-10A 3790 lyBear. Most used in guides.
08

Vessel Blueprints (Squid, Robolobster, Stickyhand)

An Ancient Key works at any vessel site, not just the one the beacon points to.

  • Closest vessel site overall: IC 2391 Sector CA-A d43, body 12 a, at 603 ly. Bring a key from any beacon.
09

Vessel Blueprint Sites Directory

Vessel SiteBodyDistance From SolLayoutNearby Beacon for the Key
IC 2391 Sector FL-X b1-7A 3619 lySquidIC 2391 Sector MX-T b3-6
Synuefe EU-Q c21-15A 1786 lySquidSynuefe KU-F b44-4 (the first beacon ever found)
Synuefe EN-H d11-967 a784 lyStickyhandSynuefe RL-C b46-6. The Prospect outpost is in this system.
Synuefe AH-J d10-20A 3787 lyStickyhandSynuefe ZG-J c10-49
Synuefe IL-N c23-19B 2681 lySquidSynuefe IL-N c23-15
10

The Blueprint Loop (Module and Weapon Sites)

Nothing has to be killed "on the clock." Clear Sentinels first, then start the timer.

  1. 1Land close to the structure so your Point Defence covers you. Deploy the SRV.
  2. 2Grab an Ancient Relic. Relic towers rise from the ground as you approach. Shoot the top, then scoop the relic into the SRV.
  3. 3Approach the Data Terminal first. The two pylons near it rise. More Sentinels wake up. Kill them.
  4. 4Find all six pylons before you start. They start as triangles in the ground and are easy to miss.
  5. 5Charge the pylons by shooting them with the SRV turret. The timer starts at 6 minutes and adds 2 minutes per pylon charged. Charging the last pylon usually spawns a new wave. Kill it.
  6. 6Park on the X marking in front of the Data Terminal. All six shield sections should glow.
  7. 7Jettison the relic. An orb rises. Scan it with the SRV Data Link Scanner. That is your blueprint.
  8. 8Loot: Sentinels drop Weapon Parts and Wreckage. Shoot the blue panels for Power Cells, Conduits, and Tech Components.
  9. 9Board your ship and relog to reset the site for another blueprint.
11

The Ancient Key Loop (Vessel Sites)

  1. 1Fly to a Guardian Beacon system. Target the beacon in the Nav panel and drop in.
  2. 2Shoot the three pylons at the points of the beacon with a laser or rail gun. There is a time limit, so hit them quickly.
  3. 3The top opens and an orb appears. Scan it with your ship. The message points you to a nearby vessel site.
  4. 4The beacon collapses and drops the Ancient Key. Nudge it clear of the base and scoop it by hand. Collector limpets tend to get it stuck. Large ships have trouble too.
  5. 5Take the key to any vessel site. Run the same pylon loop as above, but drop the Ancient Key at the Data Terminal instead of a relic.
12

Component Farming Loop (No Combat)

Best spot: Synuefe NL-N c23-4, planet B 3 (Turtle site).

  1. 1Orient the site with the Guardian machine at the top ("north").
  2. 2Land to the southeast, just outside the earthen berm. Point your ship away from the site.
  3. 3Drive to the five angled towers nearby. Each has three destructible panels.
  4. 4Shoot and scoop. Panel drops are fixed, so you always know what you will get. This corner has the highest Technology Component density.
  5. 5Do not activate the machine. This end of the site stays quiet if you leave it alone.
  6. 6Get back in your ship. Relog. Repeat.
13

Obelisk Data Loop

  1. 1Go to an Ancient Ruins site with a tight cluster of active obelisks.
  2. 2Drive the SRV between the glowing ones.
  3. 3Scan each active obelisk with the Data Link Scanner. Each one goes dark after a scan.
  4. 4Log out to the main menu, log back in. They light up again.
  5. 5Repeat until Delta and Epsilon are topped up. Alpha, Beta, and Gamma fill fast.
14

Best Obelisk Ruins Sites

SystemBodyDistance From SolWhy Pick It
Synuefe XR-H d11-1021 B368 lyClosest ruins. A cluster of four obelisks sits just outside the main ruin. The first ruins ever found.
Synuefe NL-N c23-4B 3871 lyThree ruins on the same planet as the best Module and component site. Ruin 1 has a triple column of obelisks.
Vela Dark Region KR-W c1-247 A (lat -18.42, long 65.50)About 900 lyFour active obelisks close together. One player reported 100+ Delta and Epsilon in under an hour.
Synuefe TP-F b44-0Beta ruinAbout 800 lySeven or more obelisks in a line
15

How Many Fragments for Everything

GoalFragments Needed
All 6 Guardian modules6 Module fragments
All 3 Guardian fighters3 Vessel fragments
Every standard Guardian weapon (all sizes and mounts)18 Weapon fragments. Medium and large turrets cost 2 each.
Every "Modified" Guardian weapon too6 more Weapon fragments

Full costs for each unlock: Module 4.

16

Suggested Trip Plans

PlanRouteTime
FSD Booster onlyFarm Focus Crystals at an HGE (Module 2). Buy 8 HN Shock Mounts. Fly to Synuefe NL-N c23-4 B 3. Get 1 Module blueprint. Farm 21 Tech Components and 21 Power Cells from panels. Fly home.One long evening
All six modulesSame site. 6 relogs for 6 Module blueprints. Farm components between. Use the ruins on the same planet for obelisk data.Two or three sessions
Guardian Gauss (AX)Synuefe EU-Q c21-10 A 3 for Weapon blueprints. Components from Synuefe NL-N c23-4.One or two sessions
FightersKey from Synuefe KU-F b44-4. Vessel blueprint at Synuefe EU-Q c21-15 A 1, next door to the weapon site.One session per fighter
17

Gotchas

  • Approach the Data Terminal before anything else. The pylons will not rise until you do.
  • Tiny sites have no Data Terminal. Check the layout before landing.
  • Structures only appear within 1,000 Ls. Fly close to the planet to see them.
  • Relog from your ship, not the SRV, at structures. Sentinels flag you as in danger.
  • Guardian unlocks are paid at a Guardian Tech Broker back in the bubble (Module 4). Bring the commodities (HN Shock Mount and others) with you.
  • Only one Guardian FSD Booster per ship.
  • The FSD Booster needs no obelisk data. Skip the ruins if that is all you want.
18

Needs Checking ⚠️

ItemWhyWhere to Check
Distances for Vela Dark Region KR-W c1-24 and Synuefe TP-F b44-0Estimated, not measuredInara or EDSM system page
Obelisk cluster positionsFrom older player posts. Sites do not change, but descriptions can be vague.Canonn ruins maps
Modified Guardian weapon statsNewer broker itemsModule 4, broker screen
19

Sources

SourceUsed For
Canonn Research Group: Guardian Structure (updated June 2026)Every layout, blueprint mapping, full site lists with distances, Ancient Key rules
Canonn Research Group: Guardian BeaconsBeacon activation, key rules, beacon to site pairs
NEWP Guardians GuideStep by step loop, pylon timer, The Prospect outpost, one blueprint per instance
Elite: Dangerous Guides (Google Sites): Module Blueprints, Components, Obelisk DataSentinel spawn plan, group trick, no-combat panel farming, obelisk loop, FSD Booster needs no obelisk data
Frontier Forums: Pattern Epsilon threads, Guardian Pattern Obelisk Data guideObelisk farm sites and cluster locations
Elite Dangerous Wiki (Fandom): Ancient Ruins, Guardian Module Blueprint FragmentRuin types, obelisk behavior
Inara Technology Broker pageFragment counts per weapon
Cross links
Module 2 (Focus Crystals via HGE)Module 4 (Guardian unlock costs)Module 5 (small ship picks)Module 8 (Guardian weapons in AX)