System Atlas
Every named system in the Elite Cheat Sheet in one place. Engineer bases, material farm sites, megamarkets and vendors, rank grind loops, Guardian sites, Thargoid graveyards and conflict zones, money loops, Fleet Carrier vendors, and deep space destinations — each with why you go and how far it is from Sol.
Reference. Distances are approximate and taken from each source module.
Summary
- Every named system across all 16 modules, consolidated into one browsable index.
- Each table lists the system (and body or base where relevant), why you go, and an approximate distance from Sol.
- Distances are approximate. The galaxy map and EDSM are authoritative for your exact location.
- Use the search bar at the top to jump to any system name across the whole cheat sheet.
- Cross links point back to the module where each location is explained in full.
How to Read the Distance Column
- Distances are from Sol unless a system is itself the reference point (e.g. Colonia is 22,000 ly from Sol; Guardian sites are measured from Sol too).
- Within-system distances (body to star, site to site) are noted in the Why column, not the distance column.
- A blank distance means the source module did not give one. Check EDSM or Inara.
- Colonisation systems are player-built and move over time, so they are not listed as fixed locations.
Ship Engineer Bases
Module 1. Bubble and Colonia ship engineers. Base names in parentheses. Colonia engineers are grouped after the bubble list.
Bubble (21)
| System (Base) | Engineer | Top Specialty | Distance from Sol |
|---|---|---|---|
| Deciat (Farseer Inc) | Felicity Farseer | G5 FSD | About 26 ly |
| Khun (Long Sight Base) | Elvira Martuuk | G5 FSD | About 130 ly |
| Wyrd (Black Hide) | The Dweller | G5 Power Distributor | About 17 ly |
| Wolf 397 (Trophy Camp) | Tod "The Blaster" McQuinn | G5 Multi-cannon, Rail Gun | About 32 ly |
| Eurybia (Demolition Unlimited) | Liz Ryder | G5 Missiles, Torpedoes | About 38 ly |
| Giryak (Pater's Memorial) | Juri Ishmaak | G5 Sensors, DSS, Mining | About 67 ly |
| Sol (Dekker's Yard) | Colonel Bris Dekker | G4 FSD Interdictor | 0 ly (reference point) |
| Beta-3 Tucani (The Beach) | The Sarge | G5 Cannon, Limpets | About 40 ly |
| Yoru (Nemo Cyber Party Base) | Zacariah Nemo | G5 Fragment Cannon | About 80 ly |
| Sirius (Qwent Research Base) | Marco Qwent | G4 Power Plant | About 8 ly |
| Arque (Abel Laboratory) | Professor Palin | G5 Thrusters | About 40 ly |
| Shenve (Cinder Dock) | Chloe Sedesi | G5 Thrusters | About 420 ly (Witch Head) |
| Shinrarta Dezhra (Jameson Base) | Lori Jameson | G5 Sensors, DSS | About 156 ly |
| Laksak (Trader's Rest) | Lei Cheung | G5 Shield Generator, Sensors | About 50 ly |
| Meene (Phoenix Base) | Ram Tah | G5 Chaff, Heat Sink, Guardian weapons | About 120 ly |
| Kuk (Prospector's Rest) | Selene Jean | G5 Armour, Hull Reinforcement | About 90 ly |
| Alioth (Turner Metallics Inc) | Bill Turner | G5 Sensors, Plasma Accelerator | About 81 ly |
| Leesti (Vatermann LLC) | Didi Vatermann | G5 Shield Booster | About 35 ly |
| Kuwemaki (The Jet's Hole) | Hera Tani | G5 Power Plant | About 130 ly |
| Muang (Broo's Legacy) | Broo Tarquin | G5 Lasers | About 160 ly |
| Achenar (Fortune's Loss) | Tiana Fortune | G5 Sensors, KWS, Scanners | About 75 ly |
Colonia (4)
| System (Base) | Engineer | Top Specialty | Distance from Sol |
|---|---|---|---|
| Luchtaine (The Brig) | Mel Brandon | G5 FSD, Thrusters, Shields | About 22,000 ly |
| Los (Kraken's Retreat) | Etienne Dorn | G5 Power Plant, Distributor, Life Support | About 22,000 ly |
| Tir (The Watchtower) | Marsha Hicks | G5 Multi-cannon, Cannon, Frag | About 22,000 ly |
| Asura (Sanctuary) | Petra Olmanova | G5 Armour, HRP, MRP, AFMU | About 22,000 ly |
On-Foot Engineer Bases
Module 3. Odyssey engineers, bubble and Colonia.
Bubble (9)
| System (Base) | Engineer | Unique Mods | Distance from Sol |
|---|---|---|---|
| Siris (Nevermore Terrace) | Hero Ferrari | Faster Handling, Noise Suppressor | About 29 ly |
| Jolapa (Beck Facility) | Wellington Beck | Greater Range, Scope | About 60 ly |
| Xuane (Laszlo's Resolve) | Uma Laszlo | Headshot Damage, Reload Speed | About 110 ly |
| Aurai (Marshall's Drift) | Jude Navarro | Magazine Size, Reload Speed | About 50 ly |
| Shou Xing (Rascal's Choice) | Terra Velasquez | Noise Suppressor, Hip Fire | About 70 ly |
| Candiaei (Ankh's Promise) | Oden Geiger | Night Vision, Stability | About 120 ly |
| Orishis (The Jackrabbit) | Domino Green | Greater Range, Sprint Duration | About 90 ly |
| Capoya (The Last Call) | Kit Fowler | Magazine Size, Stowed Reloading | About 80 ly |
| Bayan (Salamander Bank) | Yarden Bond | Audio Masking, Quieter Footsteps | About 95 ly |
Colonia (4)
| System (Base) | Engineer | Notes | Distance from Sol |
|---|---|---|---|
| Desy (Bresa Modifications) | Eleanor Bresa | Bubble backup for weapon mods | About 22,000 ly |
| Kojeara (Rosa's Shop) | Rosa Dayette | Bubble backup for suit mods | About 22,000 ly |
| Deriso (The Divine Apparatus) | Baltanos | Bubble backup for suit mods | About 22,000 ly |
| Einheriar (Eidolon Hold) | Yi Shen | Headshot Damage, Night Vision, Audio Masking | About 22,000 ly |
Engineering Material Farm Sites
Module 2. Where to farm each material type. Bodies and coordinates are in the source module.
| System | Body / Site | What You Farm | Distance from Sol |
|---|---|---|---|
| HIP 12099 | Body 1 B (Jameson Crash Site) | Encoded: Adaptive Encryptors Capture, Atypical Encryption Archives | About 140 ly |
| Ray Gateway, Diaguandri | Starport | Encoded Material Trader (near Jameson) | About 150 ly |
| HIP 36601 | C 1 A, C 1 D, C 3 B, C 5 A | Raw G4: Polonium, Ruthenium, Tellurium, Technetium | About 1,415 ly from the bubble |
| Outotz LS-K D8-3 | B 5 A, B 5 C | Raw G4: Yttrium, Antimony | About 1,600 ly from the bubble |
| HR 3230 | 3 A A (brain tree forest) | Raw G4: Selenium (problem child) | About 425 ly |
| Orrere | Body 2 B (crashed Anaconda) | Raw, low grade (backup) | About 40 ly |
| Koli Discii | Body C 6 A (crashed Anaconda) | Raw, low grade (backup) | About 110 ly |
| Dav's Hope | Hyades Sector DR-V c2-23, body A 5 | Manufactured G1-G3 (backup) | About 200 ly |
HGE sites are not fixed — they spawn in any high population system with the right faction and state. See Module 2's faction and state map.
Material Trader Locations (Economy Hints)
Module 2. Material traders are not single systems — they sit in stations of the right economy. Use Inara Nearest Stations filtered by Material Trader.
| Trader Type | Best Economy | Rough Where |
|---|---|---|
| Raw Material Trader | Extraction or Refinery | Bubble, varies |
| Manufactured Material Trader | Industrial | Bubble, varies |
| Encoded Material Trader | High Tech or Military | Bubble, varies |
Megamarkets and Module Sources
Modules 4, 5, 8, 14. Where to buy everything, special modules, and AX gear without a permit (where noted).
| System (Station) | What You Buy There | Permit? | Distance from Sol |
|---|---|---|---|
| Shinrarta Dezhra (Jameson Memorial) | Every ship and module, 10% off | Shinrarta permit (any Elite rank) | About 156 ly |
| Brestla (I Sola Prospect) | Almost everything, 20% markup | None | About 30 ly |
| CD-43 11917 (Attilius Orbital) | Almost everything | None (check stock) | About 70 ly |
| Kruger 60 (Kepler Gateway) | Fleet Carrier | None | About 13 ly |
| Skeggiko O (Kuo Terminal) | Fleet Carrier | None | About 50 ly |
| Panoi (Garan Hub) | Fleet Carrier | None | About 60 ly |
| Alcor (Macdonald Settlement) | Fleet Carrier | None | About 75 ly |
| Lan Tzak (Jacobi Platform) | Fleet Carrier | None | About 90 ly |
| Diso (Shifnalport) | Fleet Carrier | None | About 20 ly |
| Namnetes (Jolliet Enterprises) | Fleet Carrier | None | About 40 ly |
| CD-47 990 (Jackson Ring) | Fleet Carrier | None | About 80 ly |
| Balante (Laplace Ring) | Fleet Carrier | None | About 35 ly |
| Agartha (Enoch Port) | Fleet Carrier | None | About 100 ly |
| Kakmbutan (Macgregor Orbital) | Fleet Carrier | None | About 110 ly |
| Ehlanda (Clark Port) | Fleet Carrier | None | About 120 ly |
| Colonia (Jaques Station) | Fleet Carrier | None | About 22,000 ly |
| Luyten's Star (Rescue Ship Hutner) | Enhanced and Azimuth AX weapons, AX utilities | None | About 15 ly |
| V886 Centauri (Rescue Ship Cornwallis) | Enhanced and Azimuth AX weapons, AX utilities | None | About 50 ly |
| Mbooni (Prospect's Deep) | Modified Guardian weapons, Azimuth AX Multi-cannons | Mbooni permit (Allied with Azimuth Biotech) | About 140 ly |
| LHS 1163 (Glorious Prospect megaship) | Step toward Mbooni permit | None | About 35 ly |
Tech Brokers (Find Nearest)
Module 4. Human and Guardian Tech Brokers sit in high population, high security systems. Use Inara Nearest filtered by Technology Broker. No fixed single system.
| Broker Type | Where | What It Unlocks |
|---|---|---|
| Human Tech Broker | High pop, high sec stations | PESCO drives, Corrosion Racks, AX gear, pre-engineered modules |
| Guardian Tech Broker | High pop, high sec stations | Guardian modules, weapons, fighters (after farming, Module 7) |
Permit Systems
Module 6. Systems locked behind navy rank, faction reputation, or an Elite rank.
| System | Permit Type | Why Go | Distance from Sol |
|---|---|---|---|
| Sol | Federal rank Petty Officer | Humanity's home, Engineer Bris Dekker | 0 ly (reference point) |
| Vega | Federal Chief Petty Officer | Rare good (Vega Slimeweed) | About 25 ly |
| Beta Hydri | Federal Chief Petty Officer | Small Eagle discount, sightseeing | About 24 ly |
| PLX 695 | Federal Warrant Officer | Nothing special | About 30 ly |
| Ross 128 | Federal Ensign | Warren Prison Mine (unique prison station) | About 11 ly |
| Exbeur | Federal Lieutenant | Nothing special | About 40 ly |
| Hors | Federal Post Commander | Nothing special | About 50 ly |
| Achenar | Imperial rank Squire | Imperial capital, Engineer Tiana Fortune | About 75 ly |
| Summerland | Imperial rank Lord | Nothing special | About 70 ly |
| Facece | Imperial rank Earl | Nothing special | About 80 ly |
| Alioth | Allied with Alioth Independents (+ Friendly Alliance) | Alliance capital, Engineer Bill Turner | About 81 ly |
| Sirius | Allied with Sirius Corporation | Engineer Marco Qwent | About 8 ly |
| Crom | Allied with The Silver Boys | Rare good (Crom Silver Fesh) | About 60 ly |
| Shinrarta Dezhra | Any Elite rank | Jameson Memorial, Engineer Lori Jameson | About 156 ly |
Many minor faction permit systems (Isinor, LTT 198, Pi Mensae, Tiliala, van Maanen's Star, and collectors-only systems) shift holders with the BGS. Check Inara before flying. Locked 'Unknown Permit' systems (Col 70 Sector, Polaris, etc.) have no known way in.
Guardian Region
- Module 7. Guardian sites sit 600 to 1,100 ly from Sol across the Synuefe, Col 173, NGC 2451A, IC 2391, Pencil, and Vela Dark Region sectors.
- The Prospect outpost (Synuefe EN-H d11-96, near planet 7 A) sits in the middle of Guardian space for refuel and repair.
- Site locations and puzzles have not changed in years. Distances below are from Sol.
Guardian Blueprint and Farm Sites
Module 7. Module (Turtle), Weapon (Bear/Hammerbot/Bowl), Vessel (Squid/Robolobster/Stickyhand), and ruins.
Module Blueprints (Turtle)
| System | Body | Notes | Distance from Sol |
|---|---|---|---|
| Synuefe PX-J c25-8 | 7 a | Closest turtle | About 662 ly |
| Synuefe LQ-T b50-1 | B 2 | Close turtle | About 745 ly |
| Synuefe GT-H b43-1 | C 4 | Popular older site | About 777 ly |
| Synuefe NL-N c23-4 | B 3 | Best overall. Tech components plus 3 ruins on same planet | About 871 ly |
Weapon Blueprints (Bear)
| System | Body | Notes | Distance from Sol |
|---|---|---|---|
| Synuefe GV-T b50-4 | B 1 | Closest bear | About 676 ly |
| Synuefe PM-L c24-24 | C 6 | Bear | About 724 ly |
| Synuefe EU-Q c21-10 | A 3 | Bear. Most used in guides | About 790 ly |
Vessel Blueprints
| System | Body | Nearby Beacon | Distance from Sol |
|---|---|---|---|
| IC 2391 Sector FL-X b1-7 | A 3 | IC 2391 Sector MX-T b3-6 | About 619 ly |
| Synuefe EU-Q c21-15 | A 1 | Synuefe KU-F b44-4 | About 786 ly |
| Synuefe EN-H d11-96 | 7 a | Synuefe RL-C b46-6 (The Prospect is here) | About 784 ly |
| Synuefe AH-J d10-20 | A 3 | Synuefe ZG-J c10-49 | About 787 ly |
| Synuefe IL-N c23-19 | B 2 | Synuefe IL-N c23-15 | About 681 ly |
| IC 2391 Sector CA-A d43 | 12 a | Closest vessel site overall. Bring any key | About 603 ly |
Obelisk Data (Ancient Ruins)
| System | Body | Notes | Distance from Sol |
|---|---|---|---|
| Synuefe XR-H d11-102 | 1 B | Closest ruins. 4 obelisks just outside the main ruin | About 368 ly |
| Synuefe NL-N c23-4 | B 3 | 3 ruins on same planet as the best Module site | About 871 ly |
| Vela Dark Region KR-W c1-24 | 7 A (lat -18.42, long 65.50) | 4 active obelisks close together | About 900 ly |
| Synuefe TP-F b44-0 | Beta ruin | 7+ obelisks in a line | About 800 ly |
Titan Graveyards
Module 8. The 8 destroyed Titan wreck fields. Source of Titan Drive Components, Meta-Alloys, and Thargoid Sensors.
| Former Titan | System | Notes | Distance from Sol |
|---|---|---|---|
| Cocijo | Sol | Needs Sol permit. No Interceptors spawn | 0 ly (reference point) |
| Raijin | Pegasi Sector IH-U b3-3 | About 160 ly | |
| Leigong | HIP 8887 | About 140 ly | |
| Thor | Col 285 Sector IG-O c6-5 | About 120 ly | |
| Hadad | HIP 30377 | Far from arrival star (about 39,000 Ls) | About 150 ly |
| Oya | Cephei Sector BV-Y b4 | About 100 ly | |
| Indra | HIP 20567 | About 90 ly | |
| Taranis | Hyades Sector FB-N b7-6 | Close to arrival star. First Titan killed | About 130 ly |
Graveyards are no longer caustic. Scavenge with a fast ship, collector limpets, a Corrosion Resistant Cargo Rack, and long range sensors.
Thargoid Conflict and Hunting Sites
Module 8. Where Thargoids still appear. AX Conflict Zones only exist in the California Nebula right now.
| Region | System | What Is There | Distance from Sol |
|---|---|---|---|
| Pleiades | Asterope / Sterope II / Merope | NHSS. Sterope II is a good Hydra hunting ground | About 175 ly around Merope |
| Pleiades | Pleiades Sector MI-S b4-0 ("The Zoo") | Almost no NHSS now. AXI/XSF HQ | About 200 ly |
| Coalsack | Musca Dark Region HM-V c2-17 | NHSS. No stations nearby | About 60 ly around Musca Dark Region PJ-P b6-1 |
| California | California Sector BA-A e6 | AX Conflict Zones (High + Medium) | About 100 ly around HIP 18390 |
| California | California Sector HR-W d1-28 | AX Conflict Zones (2 High, 1 Medium) | About 100 ly around HIP 18390 |
| California | California Sector JH-V c2-12 | AX Conflict Zone (Medium). Good for learning | About 100 ly around HIP 18390 |
| Witch Head | Witch Head Sector IR-W c1-9 | NHSS. Players report bugs here | About 75 ly around Witch Head Sector IR-W c1-9 |
Thargoid Crash and Special Sites
Module 8.
| System | Body | What Is There | Distance from Sol |
|---|---|---|---|
| HIP 17403 | A 4 A (lat -34.9890, long -141.4022) | Crashed Interceptor + Anaconda + Type-9. Sensor Fragments. Tourist Beacon 0633 | About 170 ly (Pleiades) |
Named Money Loops
Module 9. The classic named credit loops and their current status. Most are weaker since colonisation.
| System (Station) | Loop | Status in 2026 | Distance from Sol |
|---|---|---|---|
| Robigo (Robigo Mines) to Sothis (Sirius Atmospherics) | Illegal VIP passenger runs | Much weaker. Usable with Allied rep | About 240 ly |
| Sothis and Ceos | Long range data and passenger runs | Much weaker for money. Still a Federal rank route | About 100 ly |
| Ngalinn / HIP 35096 / Misir | Classic massacre stack spots | Dry up as factions shift. Use INTRA or EDTools | About 140 to 160 ly |
HGE farming, mining hotspots, and exobiology systems are not fixed — they depend on faction states, ring data, and how far you go from the bubble.
Mining Hotspots (Find Live)
Module 10. Hotspot systems shift with reserves and markets. Use EDTools Miner or ED Mining for current ones. Ring types below are the rule, not the route.
| Ring Type | Best Laser Target | Best Core Target |
|---|---|---|
| Pristine Metallic | Platinum (laser) | Rhodplumsite, Serendibite, Monazite |
| Metal-Rich | No laser Platinum (cores only) | Rhodplumsite, Serendibite, Monazite, Benitoite, Alexandrite |
| Rocky | Low value laser | Musgravite, Monazite, Alexandrite, Benitoite |
| Icy | Low Temperature Diamonds, Tritium | Void Opals, Grandidierite, Alexandrite |
Fleet Carrier Vendors
Module 15. Stations where you buy a Fleet Carrier. One per commander, 5 billion credits.
| System (Station) | Region | Distance from Sol |
|---|---|---|
| Kruger 60 (Kepler Gateway) | Bubble | About 13 ly |
| Skeggiko O (Kuo Terminal) | Bubble | About 50 ly |
| Panoi (Garan Hub) | Bubble | About 60 ly |
| Alcor (Macdonald Settlement) | Bubble | About 75 ly |
| Lan Tzak (Jacobi Platform) | Bubble | About 90 ly |
| Diso (Shifnalport) | Bubble | About 20 ly |
| Namnetes (Jolliet Enterprises) | Bubble | About 40 ly |
| CD-47 990 (Jackson Ring) | Bubble | About 80 ly |
| Balante (Laplace Ring) | Bubble | About 35 ly |
| Agartha (Enoch Port) | Bubble | About 100 ly |
| Kakmbutan (Macgregor Orbital) | Bubble | About 110 ly |
| Ehlanda (Clark Port) | Bubble | About 120 ly |
| Colonia (Jaques Station) | Colonia | About 22,000 ly |
Deep Space Destinations
Modules 1, 5, 11. The big trip targets and the Colonia route.
| Destination | Distance from Sol | Notes |
|---|---|---|
| Colonia | About 22,000 ly | Colonia Bridge megaships and starports along the way (Module 1) |
| Sagittarius A* | About 26,000 ly | The galactic core. Neutron routes help |
| Beagle Point | About 65,000 ly | Far side of the galaxy. A rite of passage |
Useful In-Bubble Reference Points
Systems mentioned as starting points or home references across the modules.
| System | Why It Is Referenced | Distance from Sol |
|---|---|---|
| Sol | Humanity's home. Distance reference point | 0 ly (reference point) |
| Shinrarta Dezhra | Jameson Memorial megamarket, Engineer Lori Jameson | About 156 ly |
| LHS 1163 | Glorious Prospect megaship (step toward Mbooni permit) | About 35 ly |
| Brestla | I Sola Prospect no-permit megamarket | About 30 ly |
Using This Atlas
- This module is a location index. For the how and why of each place, follow the cross link to the source module.
- Distances are approximate and measured from Sol unless noted otherwise. The galaxy map and EDSM are authoritative.
- Faction states and markets move daily. Rank loops, massacre spots, HGE systems, mining hotspots, and permit faction holders all change on the BGS tick.
- Use the search bar to find any system name across the entire cheat sheet, not just this atlas.
- Colonia is about 22,000 ly from Sol. Every Colonia engineer base sits out there.
Atlas Companion Tools
The tools that find live locations, since many atlas entries shift with the BGS.
| Tool | What It Finds |
|---|---|
| Inara (inara.cz) | Nearest stations, traders, brokers, systems by allegiance and state |
| EDSM (edsm.net) | System and body database, exact distances |
| edgalaxy.net/hge | Live HGE sightings since the last BGS tick |
| EDTools Miner / ED Mining | Live mining hotspots and best sell prices |
| INTRA / EDTools PvE | Live massacre stack spots |
| Spansh (spansh.co.uk) | Route plotting: neutron, Road to Riches, carrier, colonisation bridges |
| Raven Colonial (ravencolonial.com) | Colonisation system design and tracking |
Needs Checking
- Distances are from source modules and may be rounded. Verify in the galaxy map or EDSM before a long trip.
- Rank loop systems (Ngalinn, Mainani, Canopus, Exphiay) depend on faction states that flip on the BGS tick.
- AX Conflict Zones in the California Nebula can break or move. Check the AXI Wiki or Discord.
- Colonisation systems are player-built and not listed as fixed locations here.