Coresystem-atlas

System Atlas

Every named system in the Elite Cheat Sheet in one place. Engineer bases, material farm sites, megamarkets and vendors, rank grind loops, Guardian sites, Thargoid graveyards and conflict zones, money loops, Fleet Carrier vendors, and deep space destinations — each with why you go and how far it is from Sol.

Verified: September 10, 2026Game: 4.4.x (Rhino SRV update)

Reference. Distances are approximate and taken from each source module.

01

Summary

  • Every named system across all 16 modules, consolidated into one browsable index.
  • Each table lists the system (and body or base where relevant), why you go, and an approximate distance from Sol.
  • Distances are approximate. The galaxy map and EDSM are authoritative for your exact location.
  • Use the search bar at the top to jump to any system name across the whole cheat sheet.
  • Cross links point back to the module where each location is explained in full.
02

How to Read the Distance Column

  • Distances are from Sol unless a system is itself the reference point (e.g. Colonia is 22,000 ly from Sol; Guardian sites are measured from Sol too).
  • Within-system distances (body to star, site to site) are noted in the Why column, not the distance column.
  • A blank distance means the source module did not give one. Check EDSM or Inara.
  • Colonisation systems are player-built and move over time, so they are not listed as fixed locations.
03

Ship Engineer Bases

Module 1. Bubble and Colonia ship engineers. Base names in parentheses. Colonia engineers are grouped after the bubble list.

Bubble (21)

System (Base)EngineerTop SpecialtyDistance from Sol
Deciat (Farseer Inc)Felicity FarseerG5 FSDAbout 26 ly
Khun (Long Sight Base)Elvira MartuukG5 FSDAbout 130 ly
Wyrd (Black Hide)The DwellerG5 Power DistributorAbout 17 ly
Wolf 397 (Trophy Camp)Tod "The Blaster" McQuinnG5 Multi-cannon, Rail GunAbout 32 ly
Eurybia (Demolition Unlimited)Liz RyderG5 Missiles, TorpedoesAbout 38 ly
Giryak (Pater's Memorial)Juri IshmaakG5 Sensors, DSS, MiningAbout 67 ly
Sol (Dekker's Yard)Colonel Bris DekkerG4 FSD Interdictor0 ly (reference point)
Beta-3 Tucani (The Beach)The SargeG5 Cannon, LimpetsAbout 40 ly
Yoru (Nemo Cyber Party Base)Zacariah NemoG5 Fragment CannonAbout 80 ly
Sirius (Qwent Research Base)Marco QwentG4 Power PlantAbout 8 ly
Arque (Abel Laboratory)Professor PalinG5 ThrustersAbout 40 ly
Shenve (Cinder Dock)Chloe SedesiG5 ThrustersAbout 420 ly (Witch Head)
Shinrarta Dezhra (Jameson Base)Lori JamesonG5 Sensors, DSSAbout 156 ly
Laksak (Trader's Rest)Lei CheungG5 Shield Generator, SensorsAbout 50 ly
Meene (Phoenix Base)Ram TahG5 Chaff, Heat Sink, Guardian weaponsAbout 120 ly
Kuk (Prospector's Rest)Selene JeanG5 Armour, Hull ReinforcementAbout 90 ly
Alioth (Turner Metallics Inc)Bill TurnerG5 Sensors, Plasma AcceleratorAbout 81 ly
Leesti (Vatermann LLC)Didi VatermannG5 Shield BoosterAbout 35 ly
Kuwemaki (The Jet's Hole)Hera TaniG5 Power PlantAbout 130 ly
Muang (Broo's Legacy)Broo TarquinG5 LasersAbout 160 ly
Achenar (Fortune's Loss)Tiana FortuneG5 Sensors, KWS, ScannersAbout 75 ly

Colonia (4)

System (Base)EngineerTop SpecialtyDistance from Sol
Luchtaine (The Brig)Mel BrandonG5 FSD, Thrusters, ShieldsAbout 22,000 ly
Los (Kraken's Retreat)Etienne DornG5 Power Plant, Distributor, Life SupportAbout 22,000 ly
Tir (The Watchtower)Marsha HicksG5 Multi-cannon, Cannon, FragAbout 22,000 ly
Asura (Sanctuary)Petra OlmanovaG5 Armour, HRP, MRP, AFMUAbout 22,000 ly
04

On-Foot Engineer Bases

Module 3. Odyssey engineers, bubble and Colonia.

Bubble (9)

System (Base)EngineerUnique ModsDistance from Sol
Siris (Nevermore Terrace)Hero FerrariFaster Handling, Noise SuppressorAbout 29 ly
Jolapa (Beck Facility)Wellington BeckGreater Range, ScopeAbout 60 ly
Xuane (Laszlo's Resolve)Uma LaszloHeadshot Damage, Reload SpeedAbout 110 ly
Aurai (Marshall's Drift)Jude NavarroMagazine Size, Reload SpeedAbout 50 ly
Shou Xing (Rascal's Choice)Terra VelasquezNoise Suppressor, Hip FireAbout 70 ly
Candiaei (Ankh's Promise)Oden GeigerNight Vision, StabilityAbout 120 ly
Orishis (The Jackrabbit)Domino GreenGreater Range, Sprint DurationAbout 90 ly
Capoya (The Last Call)Kit FowlerMagazine Size, Stowed ReloadingAbout 80 ly
Bayan (Salamander Bank)Yarden BondAudio Masking, Quieter FootstepsAbout 95 ly

Colonia (4)

System (Base)EngineerNotesDistance from Sol
Desy (Bresa Modifications)Eleanor BresaBubble backup for weapon modsAbout 22,000 ly
Kojeara (Rosa's Shop)Rosa DayetteBubble backup for suit modsAbout 22,000 ly
Deriso (The Divine Apparatus)BaltanosBubble backup for suit modsAbout 22,000 ly
Einheriar (Eidolon Hold)Yi ShenHeadshot Damage, Night Vision, Audio MaskingAbout 22,000 ly
05

Engineering Material Farm Sites

Module 2. Where to farm each material type. Bodies and coordinates are in the source module.

SystemBody / SiteWhat You FarmDistance from Sol
HIP 12099Body 1 B (Jameson Crash Site)Encoded: Adaptive Encryptors Capture, Atypical Encryption ArchivesAbout 140 ly
Ray Gateway, DiaguandriStarportEncoded Material Trader (near Jameson)About 150 ly
HIP 36601C 1 A, C 1 D, C 3 B, C 5 ARaw G4: Polonium, Ruthenium, Tellurium, TechnetiumAbout 1,415 ly from the bubble
Outotz LS-K D8-3B 5 A, B 5 CRaw G4: Yttrium, AntimonyAbout 1,600 ly from the bubble
HR 32303 A A (brain tree forest)Raw G4: Selenium (problem child)About 425 ly
OrrereBody 2 B (crashed Anaconda)Raw, low grade (backup)About 40 ly
Koli DisciiBody C 6 A (crashed Anaconda)Raw, low grade (backup)About 110 ly
Dav's HopeHyades Sector DR-V c2-23, body A 5Manufactured G1-G3 (backup)About 200 ly

HGE sites are not fixed — they spawn in any high population system with the right faction and state. See Module 2's faction and state map.

06

Material Trader Locations (Economy Hints)

Module 2. Material traders are not single systems — they sit in stations of the right economy. Use Inara Nearest Stations filtered by Material Trader.

Trader TypeBest EconomyRough Where
Raw Material TraderExtraction or RefineryBubble, varies
Manufactured Material TraderIndustrialBubble, varies
Encoded Material TraderHigh Tech or MilitaryBubble, varies
07

Megamarkets and Module Sources

Modules 4, 5, 8, 14. Where to buy everything, special modules, and AX gear without a permit (where noted).

System (Station)What You Buy TherePermit?Distance from Sol
Shinrarta Dezhra (Jameson Memorial)Every ship and module, 10% offShinrarta permit (any Elite rank)About 156 ly
Brestla (I Sola Prospect)Almost everything, 20% markupNoneAbout 30 ly
CD-43 11917 (Attilius Orbital)Almost everythingNone (check stock)About 70 ly
Kruger 60 (Kepler Gateway)Fleet CarrierNoneAbout 13 ly
Skeggiko O (Kuo Terminal)Fleet CarrierNoneAbout 50 ly
Panoi (Garan Hub)Fleet CarrierNoneAbout 60 ly
Alcor (Macdonald Settlement)Fleet CarrierNoneAbout 75 ly
Lan Tzak (Jacobi Platform)Fleet CarrierNoneAbout 90 ly
Diso (Shifnalport)Fleet CarrierNoneAbout 20 ly
Namnetes (Jolliet Enterprises)Fleet CarrierNoneAbout 40 ly
CD-47 990 (Jackson Ring)Fleet CarrierNoneAbout 80 ly
Balante (Laplace Ring)Fleet CarrierNoneAbout 35 ly
Agartha (Enoch Port)Fleet CarrierNoneAbout 100 ly
Kakmbutan (Macgregor Orbital)Fleet CarrierNoneAbout 110 ly
Ehlanda (Clark Port)Fleet CarrierNoneAbout 120 ly
Colonia (Jaques Station)Fleet CarrierNoneAbout 22,000 ly
Luyten's Star (Rescue Ship Hutner)Enhanced and Azimuth AX weapons, AX utilitiesNoneAbout 15 ly
V886 Centauri (Rescue Ship Cornwallis)Enhanced and Azimuth AX weapons, AX utilitiesNoneAbout 50 ly
Mbooni (Prospect's Deep)Modified Guardian weapons, Azimuth AX Multi-cannonsMbooni permit (Allied with Azimuth Biotech)About 140 ly
LHS 1163 (Glorious Prospect megaship)Step toward Mbooni permitNoneAbout 35 ly
08

Tech Brokers (Find Nearest)

Module 4. Human and Guardian Tech Brokers sit in high population, high security systems. Use Inara Nearest filtered by Technology Broker. No fixed single system.

Broker TypeWhereWhat It Unlocks
Human Tech BrokerHigh pop, high sec stationsPESCO drives, Corrosion Racks, AX gear, pre-engineered modules
Guardian Tech BrokerHigh pop, high sec stationsGuardian modules, weapons, fighters (after farming, Module 7)
09

Navy Rank Grind Loops

Module 6. Where to grind Federal and Imperial navy rank. States change on the BGS tick.

System (Station)NavyLoopDistance from Sol
Ngalinn (Hickham Survey Outpost)ImperialCourier loop to MainaniAbout 150 ly
Mainani (Mies van der Rohe's Claim)ImperialCourier loop from NgalinnAbout 150 ly
Canopus (Rangarajan's Base)FederalCargo and courier loop to ExphiayAbout 150 ly
Exphiay (James K Winston / Worlidge Hub)FederalCargo and courier loop from CanopusAbout 150 ly
HIP 8444ImperialBackup imperial loopAbout 140 ly
SolFederalFederal loop (once Petty Officer)0 ly (reference point)
Ceos and SothisFederalBackup federal rank routeAbout 100 ly
Chakpa and OchosiFederalBackup federal rank routeAbout 120 ly

The newer colonisation method (Module 6) uses pairs of newly colonised systems packed with one superpower's factions. These shift, so find them on Inara rather than a fixed list.

10

Permit Systems

Module 6. Systems locked behind navy rank, faction reputation, or an Elite rank.

SystemPermit TypeWhy GoDistance from Sol
SolFederal rank Petty OfficerHumanity's home, Engineer Bris Dekker0 ly (reference point)
VegaFederal Chief Petty OfficerRare good (Vega Slimeweed)About 25 ly
Beta HydriFederal Chief Petty OfficerSmall Eagle discount, sightseeingAbout 24 ly
PLX 695Federal Warrant OfficerNothing specialAbout 30 ly
Ross 128Federal EnsignWarren Prison Mine (unique prison station)About 11 ly
ExbeurFederal LieutenantNothing specialAbout 40 ly
HorsFederal Post CommanderNothing specialAbout 50 ly
AchenarImperial rank SquireImperial capital, Engineer Tiana FortuneAbout 75 ly
SummerlandImperial rank LordNothing specialAbout 70 ly
FaceceImperial rank EarlNothing specialAbout 80 ly
AliothAllied with Alioth Independents (+ Friendly Alliance)Alliance capital, Engineer Bill TurnerAbout 81 ly
SiriusAllied with Sirius CorporationEngineer Marco QwentAbout 8 ly
CromAllied with The Silver BoysRare good (Crom Silver Fesh)About 60 ly
Shinrarta DezhraAny Elite rankJameson Memorial, Engineer Lori JamesonAbout 156 ly

Many minor faction permit systems (Isinor, LTT 198, Pi Mensae, Tiliala, van Maanen's Star, and collectors-only systems) shift holders with the BGS. Check Inara before flying. Locked 'Unknown Permit' systems (Col 70 Sector, Polaris, etc.) have no known way in.

11

Guardian Region

  • Module 7. Guardian sites sit 600 to 1,100 ly from Sol across the Synuefe, Col 173, NGC 2451A, IC 2391, Pencil, and Vela Dark Region sectors.
  • The Prospect outpost (Synuefe EN-H d11-96, near planet 7 A) sits in the middle of Guardian space for refuel and repair.
  • Site locations and puzzles have not changed in years. Distances below are from Sol.
12

Guardian Blueprint and Farm Sites

Module 7. Module (Turtle), Weapon (Bear/Hammerbot/Bowl), Vessel (Squid/Robolobster/Stickyhand), and ruins.

Module Blueprints (Turtle)

SystemBodyNotesDistance from Sol
Synuefe PX-J c25-87 aClosest turtleAbout 662 ly
Synuefe LQ-T b50-1B 2Close turtleAbout 745 ly
Synuefe GT-H b43-1C 4Popular older siteAbout 777 ly
Synuefe NL-N c23-4B 3Best overall. Tech components plus 3 ruins on same planetAbout 871 ly

Weapon Blueprints (Bear)

SystemBodyNotesDistance from Sol
Synuefe GV-T b50-4B 1Closest bearAbout 676 ly
Synuefe PM-L c24-24C 6BearAbout 724 ly
Synuefe EU-Q c21-10A 3Bear. Most used in guidesAbout 790 ly

Vessel Blueprints

SystemBodyNearby BeaconDistance from Sol
IC 2391 Sector FL-X b1-7A 3IC 2391 Sector MX-T b3-6About 619 ly
Synuefe EU-Q c21-15A 1Synuefe KU-F b44-4About 786 ly
Synuefe EN-H d11-967 aSynuefe RL-C b46-6 (The Prospect is here)About 784 ly
Synuefe AH-J d10-20A 3Synuefe ZG-J c10-49About 787 ly
Synuefe IL-N c23-19B 2Synuefe IL-N c23-15About 681 ly
IC 2391 Sector CA-A d4312 aClosest vessel site overall. Bring any keyAbout 603 ly

Obelisk Data (Ancient Ruins)

SystemBodyNotesDistance from Sol
Synuefe XR-H d11-1021 BClosest ruins. 4 obelisks just outside the main ruinAbout 368 ly
Synuefe NL-N c23-4B 33 ruins on same planet as the best Module siteAbout 871 ly
Vela Dark Region KR-W c1-247 A (lat -18.42, long 65.50)4 active obelisks close togetherAbout 900 ly
Synuefe TP-F b44-0Beta ruin7+ obelisks in a lineAbout 800 ly
13

Titan Graveyards

Module 8. The 8 destroyed Titan wreck fields. Source of Titan Drive Components, Meta-Alloys, and Thargoid Sensors.

Former TitanSystemNotesDistance from Sol
CocijoSolNeeds Sol permit. No Interceptors spawn0 ly (reference point)
RaijinPegasi Sector IH-U b3-3About 160 ly
LeigongHIP 8887About 140 ly
ThorCol 285 Sector IG-O c6-5About 120 ly
HadadHIP 30377Far from arrival star (about 39,000 Ls)About 150 ly
OyaCephei Sector BV-Y b4About 100 ly
IndraHIP 20567About 90 ly
TaranisHyades Sector FB-N b7-6Close to arrival star. First Titan killedAbout 130 ly

Graveyards are no longer caustic. Scavenge with a fast ship, collector limpets, a Corrosion Resistant Cargo Rack, and long range sensors.

14

Thargoid Conflict and Hunting Sites

Module 8. Where Thargoids still appear. AX Conflict Zones only exist in the California Nebula right now.

RegionSystemWhat Is ThereDistance from Sol
PleiadesAsterope / Sterope II / MeropeNHSS. Sterope II is a good Hydra hunting groundAbout 175 ly around Merope
PleiadesPleiades Sector MI-S b4-0 ("The Zoo")Almost no NHSS now. AXI/XSF HQAbout 200 ly
CoalsackMusca Dark Region HM-V c2-17NHSS. No stations nearbyAbout 60 ly around Musca Dark Region PJ-P b6-1
CaliforniaCalifornia Sector BA-A e6AX Conflict Zones (High + Medium)About 100 ly around HIP 18390
CaliforniaCalifornia Sector HR-W d1-28AX Conflict Zones (2 High, 1 Medium)About 100 ly around HIP 18390
CaliforniaCalifornia Sector JH-V c2-12AX Conflict Zone (Medium). Good for learningAbout 100 ly around HIP 18390
Witch HeadWitch Head Sector IR-W c1-9NHSS. Players report bugs hereAbout 75 ly around Witch Head Sector IR-W c1-9
15

Thargoid Crash and Special Sites

Module 8.

SystemBodyWhat Is ThereDistance from Sol
HIP 17403A 4 A (lat -34.9890, long -141.4022)Crashed Interceptor + Anaconda + Type-9. Sensor Fragments. Tourist Beacon 0633About 170 ly (Pleiades)
16

Named Money Loops

Module 9. The classic named credit loops and their current status. Most are weaker since colonisation.

System (Station)LoopStatus in 2026Distance from Sol
Robigo (Robigo Mines) to Sothis (Sirius Atmospherics)Illegal VIP passenger runsMuch weaker. Usable with Allied repAbout 240 ly
Sothis and CeosLong range data and passenger runsMuch weaker for money. Still a Federal rank routeAbout 100 ly
Ngalinn / HIP 35096 / MisirClassic massacre stack spotsDry up as factions shift. Use INTRA or EDToolsAbout 140 to 160 ly

HGE farming, mining hotspots, and exobiology systems are not fixed — they depend on faction states, ring data, and how far you go from the bubble.

17

Mining Hotspots (Find Live)

Module 10. Hotspot systems shift with reserves and markets. Use EDTools Miner or ED Mining for current ones. Ring types below are the rule, not the route.

Ring TypeBest Laser TargetBest Core Target
Pristine MetallicPlatinum (laser)Rhodplumsite, Serendibite, Monazite
Metal-RichNo laser Platinum (cores only)Rhodplumsite, Serendibite, Monazite, Benitoite, Alexandrite
RockyLow value laserMusgravite, Monazite, Alexandrite, Benitoite
IcyLow Temperature Diamonds, TritiumVoid Opals, Grandidierite, Alexandrite
18

Fleet Carrier Vendors

Module 15. Stations where you buy a Fleet Carrier. One per commander, 5 billion credits.

System (Station)RegionDistance from Sol
Kruger 60 (Kepler Gateway)BubbleAbout 13 ly
Skeggiko O (Kuo Terminal)BubbleAbout 50 ly
Panoi (Garan Hub)BubbleAbout 60 ly
Alcor (Macdonald Settlement)BubbleAbout 75 ly
Lan Tzak (Jacobi Platform)BubbleAbout 90 ly
Diso (Shifnalport)BubbleAbout 20 ly
Namnetes (Jolliet Enterprises)BubbleAbout 40 ly
CD-47 990 (Jackson Ring)BubbleAbout 80 ly
Balante (Laplace Ring)BubbleAbout 35 ly
Agartha (Enoch Port)BubbleAbout 100 ly
Kakmbutan (Macgregor Orbital)BubbleAbout 110 ly
Ehlanda (Clark Port)BubbleAbout 120 ly
Colonia (Jaques Station)ColoniaAbout 22,000 ly
19

Deep Space Destinations

Modules 1, 5, 11. The big trip targets and the Colonia route.

DestinationDistance from SolNotes
ColoniaAbout 22,000 lyColonia Bridge megaships and starports along the way (Module 1)
Sagittarius A*About 26,000 lyThe galactic core. Neutron routes help
Beagle PointAbout 65,000 lyFar side of the galaxy. A rite of passage
20

Useful In-Bubble Reference Points

Systems mentioned as starting points or home references across the modules.

SystemWhy It Is ReferencedDistance from Sol
SolHumanity's home. Distance reference point0 ly (reference point)
Shinrarta DezhraJameson Memorial megamarket, Engineer Lori JamesonAbout 156 ly
LHS 1163Glorious Prospect megaship (step toward Mbooni permit)About 35 ly
BrestlaI Sola Prospect no-permit megamarketAbout 30 ly
21

Using This Atlas

  • This module is a location index. For the how and why of each place, follow the cross link to the source module.
  • Distances are approximate and measured from Sol unless noted otherwise. The galaxy map and EDSM are authoritative.
  • Faction states and markets move daily. Rank loops, massacre spots, HGE systems, mining hotspots, and permit faction holders all change on the BGS tick.
  • Use the search bar to find any system name across the entire cheat sheet, not just this atlas.
  • Colonia is about 22,000 ly from Sol. Every Colonia engineer base sits out there.
22

Atlas Companion Tools

The tools that find live locations, since many atlas entries shift with the BGS.

ToolWhat It Finds
Inara (inara.cz)Nearest stations, traders, brokers, systems by allegiance and state
EDSM (edsm.net)System and body database, exact distances
edgalaxy.net/hgeLive HGE sightings since the last BGS tick
EDTools Miner / ED MiningLive mining hotspots and best sell prices
INTRA / EDTools PvELive massacre stack spots
Spansh (spansh.co.uk)Route plotting: neutron, Road to Riches, carrier, colonisation bridges
Raven Colonial (ravencolonial.com)Colonisation system design and tracking
23

Needs Checking

  • Distances are from source modules and may be rounded. Verify in the galaxy map or EDSM before a long trip.
  • Rank loop systems (Ngalinn, Mainani, Canopus, Exphiay) depend on faction states that flip on the BGS tick.
  • AX Conflict Zones in the California Nebula can break or move. Check the AXI Wiki or Discord.
  • Colonisation systems are player-built and not listed as fixed locations here.
Cross links
Modules 1 to 16. This is the consolidated location index.