Shipsships-and-builds

Ships & Builds

All 48 flyable ships by pad size and price, rank-locked ships, the best pick by role, build templates for exploration/combat/trading/passengers, launched craft (Nomad, Rhino, SRVs, fighters), and where to buy.

Verified: September 10, 2026Game: 4.4.x (Rhino SRV update)

Hull stats are evergreen. ARX status and “best ship” picks are volatile ⚠️.

01

Summary

  • 48 flyable ships, plus ship-launched vessels (Nomad), fighters, and SRVs.
  • New ships launch for ARX first (real money). A few months later, Odyssey owners can buy them for credits.
  • Right now, every ship on the roster is buyable for credits by Odyssey owners. The Nomad and Rhino are still ARX only. ⚠️
  • 7 ships need a navy rank. 4 Federal, 3 Imperial. The Corvette and Cutter sit at the very top.
  • Buy by purpose, not size. A Mandalay beats an Anaconda at exobiology. A Type-8 beats a Panther if your route ends at an outpost.
  • Always keep one rebuy in the bank.
02

How to Buy Ships

ARX Early Access

New ships sell for ARX first, usually for about 3 to 4 months. Then Odyssey owners can buy them for credits. Non-Odyssey players must use ARX.

ARX pre-builds

Store bought pre-builds redeploy for free if destroyed. Any modules you added cost credits to replace.

Jameson Memorial

Shinrarta Dezhra. Sells every ship and module at a 10% discount. Needs the Shinrarta permit (any Elite rank).

I Sola Prospect

Brestla. Sells almost everything, but at a 20% markup. No permit.

Attilius Orbital

CD-43 11917. Another megamarket with no permit. ⚠️ Check stock on Inara.

Stronghold Carriers

Powerplay pledged players can buy most ships and modules here. See Module 12.

Rank still applies

Navy locked ships need the rank everywhere. Even at Jameson Memorial.

Pad size

Small ships land anywhere. Medium ships use outposts. Large ships need starports, surface ports, carriers, or megaships.

03

Interactive Ship Trade-Off Finder

An interactive tool that helps commanders evaluate all 48 ships based on playstyle priorities. Every ship gains on certain axes and gives up on others — compare radar footprints, trade-off deltas vs pad baseline, hardpoints, and multi-ship profiles.

ELITE DANGEROUS · SHIP TRADE-OFF FINDER48 SHIPS · CORIOLIS VERIFIED

Every ship is a trade.

Nothing in the galaxy is good at everything. Pick what you want to do, then see exactly what each ship hands you and what it takes away.

Trait Priorities

Sliders range 0 to 5. Moving any slider switches you to custom mode.

Agility2

How fast it turns. Decides whether you can keep guns on a moving target.

Speed2

Top speed and boost. Decides whether you can choose the range, or leave.

Firepower2

Total hardpoint size. Raw damage you can bolt on.

Sustain2

Capacitor and power plant headroom. How long you can keep firing.

Shield tank2

Shield strength. The damage you soak and get back for free.

Hull tank2

Armour and hardness. The damage you soak once shields drop.

Range2

Light years per jump. Decides how far you go and how fast you cross.

Capacity2

Tonnage and free slots. Cargo, limpets, passengers, extra gear.

Heat2

Heat capacity. Runs cool under sustained fire and near stars.

Mass lock1

How hard it is to escape you, and for you to escape others.

Showing 48 of 48 ships
Sort by:
Faulcon DeLacy·Medium PAD·56.98M CR

Python

Plain-English Trade-Off

You buy cargo, mass lock, cooling. You pay for it with jump, speed.

Net Balance
+6.1
RADAR PROFILEAREA: 90.9
246810Agility5.3Speed5.1Guns7.3Sustain5.2Shields6.6Hull5.5Jump2.4Cargo5.4Cooling7.8Mass lock5.2
Python
Mean Medium hull
TRADE-OFF DELTASVS MEDIUM MEAN
Cargo+1.8Mass lock+1.7Cooling+1.5Guns+1.4Sustain+1.1Shields+0.7Hull+0.2Agility0.3Speed0.9Jump1.1
← Deficit (−5.0)Baseline (0)Surplus (+5.0) →
Hardpoint LayoutTotal mounts: 5 · Utility: 4
Large (3)
333
Medium (2)
22
Utility (4)

1 = small, 2 = medium, 3 = large, 4 = huge. Utility mounts are separate slots for shield boosters, heat sinks, chaff and scanners.

Jump Range20.13 ly
Max Cargo294 t
Top Speed265 m/s
Base Shields312 MJ

Positive Net Trade-off & Large Radar Footprint

Ships within each pad size that run a net surplus (positive deltas summed against their pad baseline) and cover the most radar area. Click any ship to load into the trade-off detail card above. Footprint is not comparable across pad classes (large ships naturally have more area), only within them.

Large Pad Class6 hulls in surplus
Medium Pad Class12 hulls in surplus
Small Pad Class8 hulls in surplus

Ship and module stats from EDCD/coriolis-data and the shipyard specification database. Jump range uses the game formula with a full A-rated core and a full fuel tank. Sustain is a derived estimate, not a game stat. Nomad and the Rhino are not in the dataset yet. Engineering will move Sustain and Jump more than anything else here.

04

Rank Locked Ships

ShipNavyRank Needed
Federal DropshipFederalMidshipman (rank 3)
Federal Assault ShipFederalChief Petty Officer (rank 5)
Federal GunshipFederalEnsign (rank 7)
Federal CorvetteFederalRear Admiral (rank 12)
Imperial CourierImperialMaster (rank 3)
Imperial ClipperImperialBaron (rank 7)
Imperial CutterImperialDuke (rank 12)

The Imperial Eagle and every Lakon, Faulcon DeLacy, Zorgon Peterson, Saud Kruger, and Alliance ship need no rank. Fastest rank grinds: Module 6.

05

Best Ship by Role

Cargo numbers are max cargo builds. Real builds carry less because you need shields.

RoleBest PickAlso GreatBudget PickWhy the Best Pick Wins
PvE combat (endgame)Federal CorvetteImperial CutterAlliance ChieftainTwo Huge hardpoints. No other ship has that.
Medium combatPython Mk IIFer-de-Lance, Krait Mk IIFederal Assault ShipFour Large hardpoints on a medium pad
Small combatKestrel Mk IIVultureViper Mk IIIThree Large hardpoints on a small ship. Fragile hull.
Anti-Xeno (AX)Krait Mk IICorsair, Python Mk IIAlliance ChieftainFlexible, fighter bay, good hardpoints. See Module 8.
Bulk tradingPanther Clipper Mk IIImperial CutterType-9 HeavyAbout 1,238 tons of cargo. Largest non-capital hold.
Medium pad tradingType-8 TransporterPythonType-6 TransporterAbout 400 tons and still docks at outposts
Exploration and exobiologyMandalayKrait PhantomDiamondback ExplorerLong range, medium pad, great planetary handling
Big expedition shipCaspian ExplorerAnacondaAsp ExplorerTons of internals plus Mk II exploration modules
MiningType-11 ProspectorPython, Krait Mk IICobra Mk IIIBuilt for mining. Details in Module 10.
PassengersLynx HighlinerBeluga Liner, OrcaDolphinUp to 225 passengers, medium pad, strong defenses
Do-everything (large)AnacondaCorsair (medium)PythonRefits into any role
Do-everything (small)Cobra Mk VAsp ExplorerCobra Mk IIILands anywhere, handles most jobs
06

Full Roster (48 Ships)

Prices are hull only, from Inara. Outfitting often costs several times the hull.

Small Pad

ShipPriceMain Role
Sidewinder Mk I32,000Starter
Eagle Mk II44,800Cheap light fighter
Hauler52,720Early trader, cheap jump ship
Adder87,810Small multirole
Imperial Eagle110,830Fast light fighter
Viper Mk III142,930Fast interceptor, early bounty hunting
Cobra Mk III349,720Classic multirole
Viper Mk IV437,930Tougher Viper
Diamondback Scout564,330Light fighter
Cobra Mk IV764,720Multirole. Limited availability. ⚠️
Dolphin1,337,320Small passenger liner
Diamondback Explorer1,894,760Budget explorer
Cobra Mk V1,989,460Small multirole
Imperial Courier2,542,930Small shield tank fighter (Imperial rank)
Vulture4,925,620Small heavy fighter
Kestrel Mk II14,273,820Small combat

Medium Pad

ShipPriceMain Role
Type-6 Transporter1,045,950Early trader
Keelback3,126,150Trader with fighter bay
Asp Scout3,961,160Light multirole
Asp Explorer6,661,160Explorer and multirole
Federal Dropship14,314,210Hull tank multirole (Federal rank)
Mandalay17,639,220Explorer and exobiology
Alliance Chieftain19,382,250Combat value king
Federal Assault Ship19,814,210Combat (Federal rank)
Alliance Crusader22,866,340Combat with fighter bay, 3 seats
Alliance Challenger30,472,250Heavy combat
Federal Gunship35,814,210Combat with fighter bay (Federal rank)
Krait Phantom37,472,250Explorer and multirole. No fighter bay.
Type-8 Transporter38,453,970Medium pad trader
Krait Mk II45,814,210Combat multirole with fighter bay
Fer-de-Lance51,567,040Dedicated dogfighter
Mamba55,867,040Fast combat
Python56,978,180Medium multirole
Python Mk II67,527,360Medium combat
Type-11 Prospector67,861,850Mining
Lynx Highliner69,289,470Passenger liner
Corsair79,304,750Fast multirole

Large Pad

ShipPriceMain Role
Type-7 Transporter17,472,250Budget large trader
Imperial Clipper22,295,860Fast trader and multirole (Imperial rank)
Orca48,539,890Fast passenger liner
Type-9 Heavy76,555,840Budget bulk hauler
Beluga Liner84,532,760Luxury passenger liner
Type-10 Defender124,755,340Heavy gunboat, AX
Anaconda146,969,450Large multirole
Federal Corvette187,969,450Endgame combat (Federal rank)
Caspian Explorer194,861,290Large explorer
Imperial Cutter208,969,450Trader and combat (Imperial rank)
Panther Clipper Mk II301,348,585Bulk hauler
07

Launched Craft: Vessels, Fighters, SRVs

CraftTypeHow to Get ItWhat It Does
NomadShip-Launched Vessel (SLV)ARX Early Access since June 30, 2026 (16,520 ARX). Credits later. ⚠️Small flyable exobiology craft with a Mk II Biological Scanner. Lands on rough terrain. You can walk inside.
Standard fightersShip-Launched FighterBuy with a Fighter HangarExtra guns. An NPC crew member can fly one, or you fly it while crew runs the ship.
Guardian fighters (Trident, Javelin, Lance)Ship-Launched FighterGuardian Tech Broker (Module 4)Stronger fighters, mainly AX
ScarabSRVPlanetary Vehicle HangarGeneral purpose buggy
ScorpionSRVPlanetary Vehicle HangarCombat buggy with a gunner seat
RhinoSRVARX Early Access since September 2, 2026 (16,520 ARX) ⚠️Surface mining with deployable rigs. 3 seats. Needs the new Large Planetary Vehicle Hangar.
08

Nomad Rules

  • Needs a medium or large ship with a Vessel Hangar (Mk I or Mk II). The Mk II hangar is lighter.
  • Minimum launch altitude is 500 m. Launching from orbit works, but the trip down is slow.
  • You can dismiss the mothership and fly the Nomad untethered.
  • If the Nomad is destroyed, you lose all your exobiology data. Sell often.
09

Build Templates by Role

Start here, then tune. Engineering picks are in Module 1.

Exploration and Exobiology (Mandalay, DBX, Krait Phantom)

SlotPick
FSDPre-engineered SCO drive + Mass Manager (Module 4)
Core internalsD rated and downsized where possible. Lightweight engineering.
Fuel scoopBiggest A rated scoop you can fit
Guardian FSD BoosterBiggest size you can fit
ShieldSmall, D rated, Enhanced Low Power
ScannerDetailed Surface Scanner
SurfaceSRV hangar, or a Vessel Hangar for the Nomad (medium and large ships only)
Long tripsAFMU, repair limpets, a heat sink

Trading (Type-8, Type-9, Cutter, Panther)

SlotPick
FSDPre-engineered SCO drive. Range matters when fully loaded.
CargoFill most optional slots with cargo racks
ShieldEnough to survive an interdiction. Reinforced or Thermal Resistant.
UtilityA couple of shield boosters, a heat sink or chaff
WeaponsOptional. Escaping is the plan.

PvE Combat (Corvette, Python Mk II, Krait Mk II)

SlotPick
Core internalsAll A rated. Power and distributor matter most.
ShieldBiggest shield you can fit, engineered (Module 1)
UtilityShield boosters in every free utility mount
OptionalHull Reinforcement, Module Reinforcement, a Shield Cell Bank or two
WeaponsMix types. Something for shields (lasers), something for hull (multi-cannons or rails).
ScannerKill Warrant Scanner for bounty hunting

Passengers (Lynx Highliner, Beluga, Orca, Dolphin)

SlotPick
CabinsMix Economy and Business to match missions. The Lynx takes Mk II cabins.
ShieldSolid shield. Passengers hate getting shot.
FSDRange for long sightseeing missions
10

Building Rules of Thumb

  • A rated core for combat. D rated core for jump range. A is best performance. D is lightest.
  • Rebuy is about 5% of the ship plus its modules. Never fly what you cannot replace.
  • Power priority. Put weapons and non-essentials in a lower power group so shields and thrusters stay on if you lose power.
  • Plan with a builder first. Try the build in EDSY or Coriolis before you buy.
  • Check pad size against your route. A large ship cannot dock at outposts.
  • Specialize once you know what you enjoy. Most veterans keep one combat ship, one trader, one explorer, and one multirole.
11

Tools

ToolWhereUse
EDSYedsy.orgDetailed ship builder with engineering
Corioliscoriolis.ioShip builder, easy to share builds
ED Ship Buildsedshipbuilds.comShip build database and shared community builds
ED Shipsedships.comShip specs, comparisons, and outfitting database
Inarainara.czShip stats, comparison table, where to buy, nearest outfitting
Spanshspansh.co.ukRoute plotting with your actual build's range
12

Gotchas

  • ARX status changes. Check the Frontier store or Inara before planning around a new ship.
  • Large pad only ships include the Imperial Clipper, Type-7, Type-9, Type-10, Orca, Beluga, Anaconda, Corvette, Cutter, Caspian, and Panther.
  • Python vs. Python Mk II. The original is a hauler and multirole. The Mk II is a fighter with far less cargo.
  • Krait Phantom has no fighter bay. The Krait Mk II does.
  • Outfitting costs more than the hull. Often several times more.
  • The Nomad is not a ship. It rides in a Vessel Hangar and cannot jump.
13

Needs Checking ⚠️

ItemWhyWhere to Check
Credit availability for every shipConfirmed for the Caspian (March 2026) and Lynx (April 2026). Others assumed out of Early Access.Frontier store, Inara ship page
Nomad and Rhino for creditsARX only today. Typically 3 or more months.Frontier news
Cobra Mk IV accessHistorically limited to early Horizons buyersInara ship page
Max cargo figuresTaken from one September 2026 guide. Builds vary.EDSY
"Best ship" picksBalance patches and new hulls shift the metaCommunity guides, Frontier patch notes
14

Sources

SourceUsed For
Down To Earth Astronomy (CMDRS Toolbox / Wanderer's Toolbox)Shield Mechanics formulas, base shield hit points, booster diminishing returns, and regeneration analysis (detailed in Module 16: Mechanics & Tools)
ED Ship Builds (edshipbuilds.com)Ship build database and shared community builds
Inara Ships page (inara.cz/elite/ships)All 48 ships, prices, pad sizes, base stats
Elite Dangerous Wiki (Fandom): Federation RanksFederal ship rank locks
Steam discussions (2016 to 2026)Imperial ship ranks, no rank ships, Jameson Memorial and Brestla pricing, ARX timing
BoostRoom: Best Ships Guide (September 2026)Role picks, cargo figures, hardpoint layouts
Steam: "Best ship for each job" thread (June 2026)Community role picks
Elite Dangerous Wiki: Lynx Highliner, Nomad, Caspian Explorer, RhinoRelease dates, ARX status, Nomad rules
Frontier news: Nomad Early Access, Update on Operations, Lynx HighlinerARX prices, hangar rules, free Lynx
Frontier store: Caspian Explorer pre-buildsFree redeploy rule for pre-built ships
Cross links
Module 1 (Engineering)Module 4 (Special modules)Module 6 (Rank grinds)Module 8 (AX builds)Module 10 (Mining)Module 11 (Exobiology)Module 12 (Powerplay)